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Dibdabs

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Dibdabs
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  • I played for a bit via Epic, and it is soooo sloooow and boring.  Not an iota of excitement to be had.
  • I have always been inherently suspicious of overly-generous people in games.  If they give away powerful items like it's nothing you can guarantee they didn't earn them in the first place.
  • The_Real_Dural said: Fractured Online might be the sleeper hit.. Well, it's a hit with me because it definitely sends me to sleep when insomnia strikes.  It's the most sluggish, tedious, grindy, soulless game I have ever played.  Not eve…
  • Grymmoire said: "Get off my lawn Flippy Darkpaw." I remember being slaughtered by Fippy Darkpaw quite a few times when I first played Everquest.
  • Google, Steam, Youtube.
  • nolf said: Just wondering if any folks who were MMOing 20+ years ago are around. Absolutely loads of us.  I don't really play games for any length of time these days and after 3 or 4 weeks on a new game I get bored and move on.  As suc…
  • Scot said: Dibdabs said: If Nitendo intended to do anything about it they would have done it months and months ago so that Palworld would never even have seen the light of day.  They didn't.  They barely even muster the energy to put o…
  • If Nitendo intended to do anything about it they would have done it months and months ago so that Palworld would never even have seen the light of day.  They didn't.  They barely even muster the energy to put out a snippet of comment about Palworld.…
  • I still miss Wildstar.  It had a nice style of humour.  I just noticed the disk box for it the other day as I was looking for something else. As you say though, the market just wasn't there for it.  I felt the same way about EQ2 and as for PvP game…
  • Scot said: ...What I do think is we need to rebalance the where most MMOs now stand and making them more social is key to that. That is because these should be multiplayer games, not solo games where you can't even group in raids because the so…
  • Game companies can often be stuck in the past, in a sort of idealised vision of MMORPGs  where players love nothing better than to talk, socialize, team up, form guilds and so on.  As you say, they just didn't understand the gaming community we have…
  • I like my Meta Quest 2 and 3, but these games usually require quite a roomy area to play in.  My place is tiny so too much risk of hitting something while moving around.  It looks very good though.
  • Apraxis said: And as a side note. Lost Ark got in the beginning over 300k concurrent players peak at steam. Which summarise easlily to a few million players, most probably more than 12 mil wow subscribers.  Even i played it shortly.. but not m…
  • nataliarelish998 said: I don't want to buy and then play. I am interested in playing online. Good job it's an online game then. /facepalm
  • I did give the game a try, since it's cheap and I was bored, but player numbers are very, very low.  They fell into the old trap of making a game that positively encourages grouping and socialising, which is admirable, but... there's nobody to group…
  • I'm inclined to the more charitable view that maybe he wants to steer development down a more benevolent path.  I hope I'm right and that it's not all about the money because, after all, Ready Player One is his copyrighted intellectual property, and…
  • Hyperpsycrow said: Then there is ESO that either holds 20k players or 440k players.... Steam says 20k ish and other sites shows either 220k or 440 k players log in dayli. There must be a substantial number of players that don't use St…
  • Theocritus said: "EQ1 is my first MMO love. I have played it since launch and the best raids and raid progression I have played was is EQ1. I mostly go back to play my characters and say hi to friends still playing 20+ years later." Our…
  • Hyperpsycrow said: vonryan123 said: DigDuggy said: Is New World only accessible through Steam?  If not, then the Steam stats aren't gonna do you much good. New world and lost ark are both steam only so those numbers are…
  • Never, ever buy a pig in a poke.  The time to buy is 3 months after a game has released, in order to gauge gamer reactions before making your own mind up whether to buy or not. Don't throw money at people who fail to deliver.