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Thunderous

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Thunderous
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  • Originally posted by superniceguy Originally posted by Gurpslord You guys are like religious zealots.  I understande you liked your game, it's done now, it's not coming back.  Try to heal. I will start to believe it is not coming back f…
  • Originally posted by tom_gore Originally posted by zymurgeist 1989 called, they want their game back. The only way this will thrive is if you completely ruin it for the people it was made for and by. let it be what it is for those who enjoy i…
  • Originally posted by tares I'm wondering what happened to the hundreds of thousands that Funcom boasted about for free to play as USA servers are empty.  Can't blame release on that so there must be major flaws in this game TODAY.   They must…
  • Originally posted by DeaconX Originally posted by Thunderous Nice promotional ad... How much did Funcom pay you to write and post that?  Funcom took a great IP and made about the most pathetic adaptation of it humanly possible.  The only re…
  • Bait and switch (which SOE later offered refunds, etc), secretly developing a new game while running the existing one, and arguably the dumbest business decision in the history of video gaming, and here are a select few SOE fanboys defending it...  …
  • Superniceguy is incredibly confused on this matter. The product wasn't viable, in fact, it hasn't been viable for a VERY long time, that's why it got put on SOE's pathetic conglomeration of games.  Full servers...  Ya right.  I'd see like 10 peo…
  • I think an easier question to answer would be "where did SWG go RIGHT..."
  • SWG had healthy populations?  Come on...  That's just delusional.  Where were all these imaginary people you speak of?  I'm not comparing SWG to WoW, I'm comparing SWG to SWG. In October of 2005 SWG was still viable and had packed servers.  By Jan…
  • Originally posted by superniceguy Originally posted by Thunderous I was on STAR...  I knew that Lowca was dead, Bloodfin was empty...  There simply were no people.  The game was not commercially-viable any longer and really hadn't been for a …
  • I was on STAR...  I knew that Lowca was dead, Bloodfin was empty...  There simply were no people.  The game was not commercially-viable any longer and really hadn't been for a very long time.  SWG died in 2005, it was on life support until Decembe…
  • I remember the sheer terror of running to my harvestors before mounts were in the game.  If a mob populated by one of them and I saw red it would make for an interesting hour or so.  Those early days were the funnest to me. After November of 2005,…
  • 2 guys in SOE's basement playing with flight code...  That about sums up why atmospheric flight was buggy as hell, like every other update to this game.
  • Paying to play NGE...  That's pretty funny...  Sad, but funny. I would log on during the free time and go HOURS without encountering another player.  It was depressing as hell.  Then when I found people it was the same 10 idiots spamming Mos Eisle…
  • superniceguy,   I don't see TOR doing much to look or play like SWG and I don't EVER see SWG:NGE coming back, in any form.  I think if anything you will see games more like SWG Pre-CU, non-Star Wars of course, hitting the market before you see…
  • Oh yes, nothing like empty player cities, a dead economy, and garbage combat to make a game like SWG great... TOR lacks a lot but it is 1,000 X the game that NGE ever was and is actually commercially successful.
  • Originally posted by superniceguy Originally posted by DarthRaiden (and somwewhat proud of it) who else didn't touched that POS $OE thought at us that was NGE ? I am a pure PRE - NGE'r and my respect goes to pure PRE CU 'r  who even didn'…
  • Agreed, Jedi were the downfall.  There were a lot of smaller issues but in large part the game was enjoyed and immersive until Jedi were unlocked, then it became a grindfest.  Before that it just seemed like a 2nd life we all had set in a Star Wars …
  • I will remember my friends and I starting on day 1 without a clue.  I remember how good it got until Jedi were introduced then that's all anyone cared about.  My favorite days in SWG were pre-Jedi, no doubt, I even had a lot of fun before we had veh…
  • OP, SWG has to die because it sucks and no one with a rational mind would pay to play it.  In truth, the game died in 2005, but it has been in a coma and on life support since then. Good riddance to this disaster.  I think it's funny.