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Xanrae

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Xanrae
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  • We shouldn't ask which model brings in the most revenue, but which results in the best games. *   * Microtransactions encourage the developer to spend as little as possible on ongoing content, while making said content mandatory to progress and…
  • Ironically, attempting to make a game realistic will only make the unrealistic parts stand out - like the health bar. These will kill immersion anyway unless you sit motionlessly on a pier (so you don't notice the clipping) and fish.
  • I believe the reason for WoW's success is that the competition sucks. None of the other MMOs on the market, now and in the near future, with the exception of EVE would have any success whatsoever without the draw of the player being a powerful elf w…
  • I'd like to expand on this. - Graphics What happens here is that reviewers and rich white kids with GeForce9999XFRGTX ULTRA GIGA TURBO cards dis any game that doesn't have cutting edge graphics. The kids claim that 'this is progress, get a job a…
  • It is actually losing ground.  It probably started out very high on that list and then proceeded to slowly (or rapidly) lose players. Then again, 7K is still nothing. Never mind.
  • If everyone did want to cheat, then obviously the smartest thing to do is to allow them. This is after all entertainment software. The whole idea if it is to allow you to do the things you want to do. I'm sure everyone wants to be max level with t…
  • The question is not if you can be the #1 or #2 in terms of copies sold or people online. The question is, can you as a developer honestly say that your game is better than almost every MMO on the market, even just in your own, possibly overly rosy…
  • I think it's simple. Free to play games end up costing more, and can have lower production values. Lower costs + higher revenue = the developers and publishers are very interested. Game balance? Nonexistent on purpose. Fun factor? If you conside…
  •   Originally posted by HYPERI0N In a way i feel sorry for the OP as he seems to come over as someone who hasn't really played any other mmo than WoW so to him WoW is the pinnacle of style and graphics. Fact of the matter is that even when WoW f…
  • Mythos offers better graphics than Diablo 2 at the cost of everything else that was good in Diablo 2. It is good as far as free online games go, but I'd still dig up that Diablo 2 disc and reinstall. I don't know how long Flagship will be around a…
  • I believe balance is more important in single player and PvM. In these modes, you are not playing against other people - the game itself is meant to provide enough of a challenge to be fun. And unlike in a competitive multiplayer environment, only…
  • This preference for sandbox games is surprising. One would think that traditional, PvM games are dead... or is this just the specter of vapid innovation at the cost of gameplay again, that resulted in such overhyped and underplayed disasters as Supr…
  • Even if an MMO isn't 'meant' to last forever, this should be the goal to strive for. If you want to settle for less, might as well buy a Playbox and get Bioshock. Some MMOs fail because they suck, others because they misjudge their target demograp…
  • Interestingly, for all the bashing of 'class-based' development, it does offer more replayability than 'skill-based' development. It is really hard to just make 200 skills and let people choose from them - they will just pick the same skills and ign…
  • A future game developer could hardly make 'rushing lowbies' the preferred endgame, though.