Originally posted by alderdale
Your right, tried playing it three times, very boring gameplay, its like a pretty but very stupid GF, okay to look but shallow. The game just doesnt draw you in at all. I was really looking forward to this one too…
Originally posted by Sovrath
Originally posted by MyDcmbr81
Originally posted by glomma
Upon chosing to be a sorcerer, i selected the orb, and i equipped it, put inn manastones, and power shards, but when in combat nothing happens, it do no…
I'm pretty sure I've spent more time making templates for DAoC. 19 hours is maybe a good weekend and a weekday or two. Don't give me that crap about people that work. If I can work 40-50 hours regularly, have kids, and slip in a few hours for gam…
Originally posted by crunchyblack
The only thing that really sets this game apart is the combat, some like it.
I really didnt like the random stat increase pots, paired with stats that are class specific (roll str on a ranged and its a point wast…
Originally posted by WeaponX
I have very little game problems, I get lag every once in awhile but I have never seen stuttering hitching or things like that.
The real problem with War is there are no death pentalty so all you end up with are ppl r…
Originally posted by qbangy32
Originally posted by ArcheusCross
That's a load of crap. The SC is why the game is failing. Number 1 its splitting the games population in thirds. 1. PVE 2. SC 3. OPVP. You eliminate it you have more pve for opvp. Se…
Originally posted by Sovrath
Originally posted by AllNewMMOSuk
WAR is such a terribly done game, I'd have to think the only way someone could enjoy it is if they had never played an MMO before and seen what one can be like.
Well, you w…
Originally posted by JGMIII
If Mythic took away SC's today WAR would close up shop by next weeks Downtime.
SC's are the only reason people play this game into tier 2 most leave before Tier 3 since everyone is Orvring by that time and the shit get…
The biggest problem is that WAR doesn't scale. They need to have it instanced or player capped to work "properly". It's really just a sad state of events, that they created the circumstances that require all this instancing. Honestly I think I ha…
Frankly I would like to see the scenarios play out more like the battlegrounds from DAoC. They offered more substance, opposed to the flash in the pan RvR action scenarios give right now. The way scenarios are structured rewards the solo AoE spamm…
I'm not really certain how you make a claim that Magus damage doesn't exist. Then have that claim refuted by screenshots of rounds, and still believe that it's not the fault of the player. There are other stats beyond just damage, such as deaths, …
I've already made a post about this, but I took my Magus into the t2 scenarios and pull some great numbers.
img510.imageshack.us/my.php (level 12)
img527.imageshack.us/my.php (level 13)
I'm just thinking that people expect to 100 yard nuke peo…
Originally posted by Yoofaloof
I think it makes a refreshing change not having to witness immature, inane drivel scrolling up the screen, which only serves as a distraction. If people want chat there's MSN.
Actually no, that's what the i…
Actually it's a two-fold benefit to strafing around your targets. Besides the already mentioned positional attacks, you can A) Land attacks that will not be parried/blocked. Get a better view of your surroundings.
Yes there is an autoface when …
Honestly I don't think it's antisocial at all. Usually when I get in groups/warbands there is a lot of chatting. The problem exists in the very segmented "area" chat. I think they should allow a per Tier and per Faction chat. Being able to filte…
I know top damage doesn't mean you played a good round, but if you look at the round statistics you can see there really isn't any room to question how I played. The round scores on top of which show there was a clear beatdown on the opposite side.…