I am a Swedish RPG fan who sometime make pen and paper stuff for roleplaying conventions. I love RPGs, MMOs and turned based strategy games, listens to metal and work as a CNC coder/industrial worker.
I currently live in Malmö (next to Coopenhagen) but will be moving to Öland soon. And for the moment I work weekends so I have plenty of spare time on weekdays but will be unavaliable saturdays and sundays.
And I know stuff about history that makes people stare very strangely at me, just love to read about the past without any specific favorite period.
I can use a sword, have a good one as well (hand made copy with the original from about year 1000) as a chainmail and helmet but I wouldn't call myself good with it.
My favorite beverage is Guiness.
One possibility is to have progression by career. You could do that in three ways:
1. No one starts the game being able to craft anything. You get to top level and then you can start you first crafting career. Crafting itself gives …
The more I think about this, the more I think it does not matter. Different people have different tastes, but a big reason why these questions are being asked is because immersion in MMORPGs is dead. Everyone is looking for th…
As @laxie said, we aren't there yet. The first thing we need to get rid of is the cables and the device need to become a bit smaller and more comfortable as well.
Right now Vive and Occulus is excellent for simulators so if you like car games or ai…
If the game have been closed down I see no reason for not allowing people to have servers as long as they are none profit. If profit is involved though the devs should really be allowed a percentage of that profit.
You can have the likes of enforced downtime, I think they had that in SWG(never played it myself). You had to spend some time in a bar or being entertained to remove a debuff of some sort. Thi…
Are we saying that the problem is settings?
Not as such but you do have to agree that there is a rather limited selection to pick from at the moment. If you think high fantasy is silly you basically have Eve and TSW to pl…
You can have the likes of enforced downtime, I think they had that in SWG(never played it myself). You had to spend some time in a bar or being entertained to remove a debuff of some sort. This meant people would gather, I would advocate…
The main problem seems to be new spells/abilities, increased health/mana/stamina, and more powerful items. You hit a point where adding these things isn't needed.
I agree with the concept of horizontal progression. Don't have a…
The problem is you equate an expansion as equivalent to the original game.
Classic WoW had far more development time than any expansion they put out. They had to create the world. the lore, the races, everything. Leveling and pr…
Yeah but that's the point, we enjoy gaining levels that have meaning. In a pvp game that means more power. In a pve game that should be more power and perhaps alterations on current skills or adding skills.
Not every game is Lord o…
Think about this,
Adding levels at the end also hurts the product.
Some people never really make it to the end to care about ten more levels. Yet they would like to vertically start over with something …
any setting could do well.. hard part is making it happen.
Well, almost at least. There are a few that are so politically loaded that we probably do well staying far from them. Things like the holocaust is not somet…
Amount of levels should coincide with the amount of abilities you plan on giving all your classes. Like if you have 60 levels and plan on giving one or two abilities all the way to then yes.
I can't remember how D&D gave abilit…
Do you not find Forgotten Realms and Dragonlance extremely generic?
Don't get me wrong, I enjoy the books and have read nearly every one of Salvatores FR books, but the actually settings all seem like very generic high fantasy t…
All we needed was WoW and EQ2. Players drive that growth by being fickle and dissatisfied with what they were handed. Most of the other games from them are either literally dead, or practically dead.
Players are too fickle, thes…
The obsession with new is what killed the genre, as it gave rise to hundreds of derivative games which fragmented the community and made it very hard for the good ones to remain viable. I
Also, some people want MMOs to justify …
It depends, for a levelbased trinity combat game you basically can choose between high fantasy and low fantasy, it doesn't work well for anything historical or semi realistic with firearms. Even something like 3 musketeers would be a stretch there.
No, people need to remember that back in the day cell phones didn't exist, nor did twitter or facebook. The idea of playing online with people from around the world and being able to chat with them WAS ACTUALLY NEW.
People aren't pla…
You do know that EQ2 released 6 weeks before Wow, right?
It is certainly true that it have taken features from Wow after it became so successful but it was released before Wow. If it was a weak attempt of …