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Tarka

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Tarka
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  • Originally posted by Badaboom Level scaling to content is probably GW2's greatest feature.  This ensures that all content updates/expansions is relevant and can be experienced by everybody. I believe a solid foundation has been laid from Anet enab…
  • I think part of the issue why some don't understand the concept of giving oneself something to do in the game when you reach "max" is the simple fact that a lot of MMO's just don't offer anything other than preset quest chains, raids and pvp warzone…
  • Originally posted by Psychow Originally posted by Tarka   For me, it was the fact that the content quantity and quality was lacking.  The second and third acts ended way too soon, and the game relies on players doing the harder modes to take…
  • Originally posted by Lobotomist Originally posted by sammandar It always never ceases to amaze me how we continue to judge the quality of a game by how many copies it sells. Just because something sells very well does not make it worth the purch…
  • Originally posted by Psychow Originally posted by ste2000 Originally posted by k-damage Yes, yes. But how many did stay ... ? Diablo 3 is not a MMO, it is a Multiplayer game. Its job was to sell boxes not subscriptions, and it did G…
  • Originally posted by tixylix If you don't like MMOs you still wont like them, GW2 is pretty much your standard MMO, it's basically like WAR but if WAR was alright and not complete shit. Erm....no....just.....no.
  • Originally posted by Roybe The problem I've found people have with using this term (I have and still believe it is a valid term in business settings) is that the definition of it in the strictest sense is that a new discovery in a branch of scien…
  • Originally posted by BilboDoggins I often hear the phrase "paradigm shift" used to describe what GW2 is going to do for the genre. However I don't see what GW2 is doing that actually makes it a "paradigm shift" seeing as how every aspect of the game…
  • Originally posted by colddog04 Originally posted by Tarka Originally posted by Gdemami   Originally posted by Tarka   The "heart" progress bar is a communal one as far as I could tell.   If the completion was c…
  • Originally posted by Gdemami   Originally posted by Tarka   The "heart" progress bar is a communal one as far as I could tell.   If the completion was communal, it would mean that you can come to an area and the Heart being finishe…
  • Originally posted by altas For 1 year I see only one storyline going on here and there on internet: GW2 sux, it's not revolutionary, it's boring, nothing new, wow clone, rift clone... BUT, never seen/heard at least ONE, just ONE idea/suggestion how…
  • Originally posted by Spiider Originally posted by Tarka Originally posted by Spiider Fanboism is strong in this one. It will not change the fact that GW2 is same old same old for many of us. Call it WOW clone, call it not-same-as-rift or ca…
  • Originally posted by Spiider Fanboism is strong in this one. It will not change the fact that GW2 is same old same old for many of us. Call it WOW clone, call it not-same-as-rift or call it Matilda but it will not be revolutionary and industry bre…
  • Originally posted by Reflection2 Originally posted by Tarka 2)  The player doesn't get a progress bar that applies solely to their own progress in the task, instead they see a "communal" progress for everyone taking part in the "Heart" quest.  …
  • Originally posted by Ubel12 For real the voice acting does suck badly.  It does. This is not me hating, it is just fact. Also, when you go down and have to do abilities to save yourself, your character say's, "I need healing, for real!". Or somethi…
  • Originally posted by BlackestNite Originally posted by Tarka Originally posted by BlackestNite the touch of SWTOR lingers in the minds of men even after death. I wouldn't blame TOR, it's just that GW2's "quest" systems (and I use that …
  • Originally posted by BlackestNite the touch of SWTOR lingers in the minds of men even after death. I wouldn't blame TOR, it's just that GW2's "quest" systems (and I use that term loosely) are subtlely different, and yet at face value they may loo…
  • Originally posted by Gdemami   Originally posted by Tarka The "Hearts" system is a bit like (but not exactly the same as) traditional quests, whilst the DE system is perhaps more like the PQ's in WAR.   As others have said, the combin…
  • Originally posted by Gdemami   Originally posted by Tarka   Close, but no. The "Hearts" system is the replacement of the standard quest systems you find in other MMO's. But one does not necessarily lead you to another. The "Dynamic E…
  • Originally posted by Zylaxx Originally posted by Tarka Originally posted by Zylaxx Originally posted by Tutu2 Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also.  …