I am a 23 year old assistant editor. I have a profound interest in Chinese history and the wuxia genre. I have read translations of "The Romance of the Three Kingdoms," and have intermediate proficiency with mandarin Chinese.
I think the problem can be found with the incentive structure of quests. When the only consequences of a quest are to succeed and get loot or fail and repeat the quest, then the only part of the quest that becomes important is the reward. At that po…
@risenbones hit the nail on the head. The success of any transaction system will sit firmly in the value perceived from its consumer base.
@SnarlingWolf and @ZenNature also open the discussion to an interesting comparison. I wouldn't be surprised …
I am a casual gamer and an above average geek where Star Trek is concerned. I unsubscribed 6 weeks into the game after I blew through all the federation content and found a complete lack of content for Klingons. The season 2 additions are intriguing…
I'm rather certain that the massive layoff was due to financial issues not related to the Fallen Earth MMO or the feelings of Icarus's customer base. If anything, it is an indication that the individuals pumping capital into the company got cold fee…
Disclaimer: Purchased the basic box and paying $15 for a sub. Played about 8-10 hours so far. Have no intention to purchase "cosmetic" content from the in-game store.
Mirco-transactions mean options. As long as you do not need the game store items…
You're absolutely right. It's hope that gets us shelling out for box sales at launch. Or at least that's why I keep doing it. I played Ragnarok Online for 3 years, WoW for almost 6, and after that I was done. I needed something else to give me that …
I don't think the number one reason is so much a comment on WoW itself or the similarities of other games, but a growing distaste with the overall genre. I played WoW for nearly 5 years, but after that I felt like I had seen it all. I wasn't excited…
It would have been nice to see an English version of the site launched in concordance with the announcement. I wonder if this is the same game released in 2006 or if it has seen any kind of overhaul.
I'm with the Lobotomist on this one. The name is rather accurate. The games are free to play and your purchase options are just those: options. You're not required to shop in the item mall, but it does make the game a whole hell of a lot easier.
I…
Zombies make a wonderful and natural antagonist and answer a question that has plagued MMO players for ages "why is a quest never done?"
In a traditional MMO, you, your friends, and everyone else perform the same quests and conquered the same, sup…
I'd really like to see a game that had a bit of everything. I think the core mechanism that your article is aiming at is a player controlled environment, and with that in mind, I think it's time for the NPC to take a back seat.
I'd like to see the…
The lack of large fleet battles in the television series was not so much a philosophy decision as an economic one. Ship models were expensive, the rigging required to do a large battle required weeks of labor, and editing in all the torpedoes, explo…
You had mentioned:
"I'd love to see another stab at an MMOFPS (which SOE has made mentions of, yay!) or even a new sandbox style fantasy game like Ultima Online back in the day."
and I would like to mention that something like that hit the marke…
Whenever you get a group of pen and paper guys together, you will have a sentence begin with "this one time..."
Like, this one time, I played a time bending mutant who was powered by alcohol. When the super hero group I was with failed to prevent …
The concept sounds like the future of MMOs, where characters are not grinding the same quests for the same equipment. We all want to play the game to be special. We want to be the heroes or villains or some ambiguous in-between. I would love to play…