Originally posted by Malcanis
A "true sandbox" (whatever that actually means) should ofc have FFA combat and full loot. But to be a "true" sandbox it should also have equal development emphasis on non-combat activities. It's all very well the dev…
Originally posted by Vanpry Sorry but you did sound like my assumptions. As far as all your comments and ideas they aren't bad. I have kicked similar ideas myself, but they will never happen. Before trammel was created they kicked around differen…
Originally posted by Vanpry
Originally posted by bustaj
Imo, you do need PVP and looting to be a "true" sandbox because the murderer types have to be catered to as well.
With that being said, I think the problem these days is that devs do…
Originally posted by Vanpry
No a sandbox does not require pvp or pvp looting. Both those options are preferences not requirements. This is the unfortunate trap that many recent sandbox attempts have fallen into and part of the reason why any sa…
Originally posted by Evasia
Originally posted by ChinaCat
I replied in the other thread before seeing you made your own thread with these dire predictions, so I'll just copy my thoughts.
If for you, EZ-Mode is a game that reduces the curve for …
Originally posted by Burntvet
Originally posted by bustaj
ummm.. I do not think devs ever intended to have FFA full loot PVP in the game. Last time I checked, pvp was only at conflict towns which effectively made it consensual.
I have…
ummm.. I do not think devs ever intended to have FFA full loot PVP in the game. Last time I checked, pvp was only at conflict towns which effectively made it consensual.
Originally posted by Ihmotepp
Originally posted by bustaj
Honestly, I think there should be a mix of both types of gameplay. There are just times where you just can't get a group and if there was no solo play then there would be nothing for m…
Honestly, I think there should be a mix of both types of gameplay. There are just times where you just can't get a group and if there was no solo play then there would be nothing for me to do except twiddle my thumbs waiting. I do not think anyon…
Originally posted by Shanesan
Originally posted by kakasaki
Originally posted by LiquidWolf
Correction...
If you want to play on the NA server at it's release, you need to pay.
Otherwise they will transfer you for free at a later date.
I…
Originally posted by Interesting
Thats perfectly fine by me.
You had an example of a progressing persistent world where time is used to mark important events.
No problem with that at all. That also fit the idea of character progressing through …
Originally posted by Interesting
We are obviously not oposing that alternative.
What we are oposing is the unethical/imoral money usage as a substitute to time.
The ideal, to be politically correct, as we already agreed upon in many other topics a…
Originally posted by Interesting
Time is paramount.
You cant remove time from the equation of "time and effort = progression" and still say your game is an MMORPG.
Create another genre then.
The problem is that time and effort is not the pr…
Originally posted by bstripp
Originally posted by bustaj
Maybe we should be discussing changes to gameplay mechanics instead of RMT.
Ironically that's the sad part of the issue. If the gameplay mechanics and content are "WOW" (not world o…
Originally posted by bstripp
As for the rested idea, I'm all for any ideas that can increase the quality of life for people without significant time. However, that doesn't really address some of the other time related barriers. For instance, wh…
Originally posted by LynxJSA
Originally posted by bustaj
I still do not think money is the way though. I just cannot see a way where money can be used to catch up and it always be fair for everyone.
Can any of you who feel it is unfair …
Originally posted by bstripp
I can understand, and even empathize with that point of view. However, let's try that 20 hour player again.
We both have 20 hours in the game, we deul, it's fun. Forget that I don't believe that balance would exist …
Originally posted by bstripp
It is totally true that your and my hours in the game would be the same. Just as your and my dollars in the game would be the same. What our currency can do does not address how much of that currency we have. So we…
Originally posted by bstripp
Originally posted by bustaj
And I pointed out it's a non issue because game time only determines when you get something not if. You act like you are losing something if you do not use money to catch up. You treat i…
Originally posted by bstripp
Yeah but the money and time thing are very much the same quantity when it comes to giving you a "fair" game. While we may have different salaries (and belive me, mine isn't any great shakes. I'm not going to be out b…