PvP via minigames maybe? There's a decent history of it in the newer FF games... we have Triple Triad, Chocobo/vehicle racing, Blitzball among others.
I wasn't too fond of these overall, but the cards you could win in Triple Triad had a kind of u…
No... he's just saying that if a monster is harder then you should receive a better reward so that fighting it is worth it.
They weren't worth it in FFXI.
Originally posted by toddze
"Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those …
Originally posted by Shiva_Shadow
I wasn't attacking the hardcore of computer users, as matter of fact I admire such people. I was simply defending SE from being mildly put down for appealing to the more common users.
Eh? I wasn't putting…
Well one thing I never noticed early on... but did later, was how much work went into the various armors for the game.
I didn't know that each piece was modeled onto every character independently... so that they shifted and bounced realistically w…
Awesome.
Some of my favorite moments came from groups of mixed English and Japanese speaking players, struggling to use the translator system to communicate. The feeling of successful teamwork is like nothing else i've experienced in an MMORPG. It…
Originally posted by dstar.
Originally posted by Cynthe
Originally posted by dstar.
Any news on it actually being a brutal grind game or what? Just another trailer, announcement and everyone flipping their lids a little too early?
Exc…
I agree... we've already seen/heard all the hyperbole about massive epic heroism in various games. The released trailer thing was pretty underwhelming too.
Yea definitely... I haven't played any of Funcom's or even Ragnar's other stuff, but I hope this philosophy of community teamwork continues into the game itself.
Lookin solid.
Most definitely agree... the first thing that came to mind when I read over the setting summaries for TSW, was the style and world of the Hellboy movies. They seem to both be modern stories involving Lovecraftian elements, even similar down to the g…
Tatsumaki: Land at War
It's an MMO based on feudal Japan... the Sengoku era to be more precise.
From what i hear, you can become a ninja... but it's very hard, and doesn't make you an automatic god at pvp since its based more on realistic ninjas.
What is there to like about instancing?
There are things that can be done in instances that are not feasible in a seamless world.
Look at D&D Online, with it's theatrical effects... for example on one mission the group was just moving along...…
Originally posted by Djin
This isn't DDR, you don't dance on your game controller do you? I didn't think so.
Why take something and redo it? I think XBOX and PS has some of the best controllers, why doesn't Nintendo think they have to REDO everyth…
Originally posted by Djin
The first picture isn't nothing more then a Gamecube controller... I see how it's suppose to work, but I don't think people want to "relearn" how to play games.
And that's how you stifle innovation.
If it's fun, then pe…
That "controller" is only half of it.
It's actually pretty similar to any normal controller... just split up into two pieces connected by a cord. The reason it's split up, is because only the right side has the aiming thing, so the left hand piece …