Originally posted by Burntvet
Whatever man, I am as big a fan of the old game as anyone, and pardon me that I don't have 6 year old game testing data at my finger tips.
precu scrapbook. It's online and downloadable. Very surprised you don't know ab…
the argument isn't whether hard caps were in precu. They were there. I could argue that precu wasn't how it was intended even at launch. The argument is whether hard weapon/armor/buff stat caps should be added. The answer is obviously no because the…
There's a huge difference between setting a resource to have a diminishing probability of spawning with more then 650 on a specific stat, and capping a weapon's max dmg at 300.
The former is complex, takes time to maintain, but gives the game depth…
your argument is flawed burntvet. Already caps? There are different kinds of caps. Were there already caps similar to the ones you're proposing? No. 43% stun layer cap? Was that in the original plan, or even in the game at launch? I doubt it. And yo…
adding caps would contradict the fundamental nature of how precu worked. Buffs/weapons/armor stats were controlled by a multifactorial system that came to fruition when one of these items were used (not when created).
To slap a cap on them is to d…
the real reason is because SOE said they wouldn't bring precu back a long time ago and they are men of their word. I win.
btw what's with all this talk of nge breaking the game. Did you people even play the game during the CU debacle? Even if it c…
Originally posted by Zinzan
Im amazed no-one has picked this up as it's right on the money.
EVERYONE bawls about the combat upgrade, but the discovery of how to unlock Jedi was what decimated SWG. SWG was screwed well before the CU.
Cantinas went f…
"rollback = admitting they screwed up" has got to stop being said. Look at the number of subscribers and the closed servers and the negative publicity. They never got the WoW population they wanted. They never even got the precu population they used…
I don't know why anyone plays f2p games. They are designed to lure you in, cause hey its free! and then manipulating you into paying when you find out about all the fun you're missing out on.
and then you have to account for the fact that those wi…
Originally posted by someforumguy
Spacecombat, crafting, beast engineering and the playercity/housing systems are the best parts.
those are precu parts
they aren't recreating all the flaws, unless by flaws you mean game systems that worked but you didn't like. Although systems like jedi and the frs are going to be reworked entirely. And individual community servers will have options like whether or…
Originally posted by Jenuviel
Originally posted by Terranah
I know there will never be SWG precu officially again. But I have been waiting to play the unofficial complete version forever. Some day...
It's too bad they hit a point with the …
Originally posted by dhayes68
The dream is over. Its been too long. I bet you'd lose interest within a week.
you're probably right. After playing on test servers for years I'll probably quit within a week of an official launch.
Originally posted by someforumguyWell, for nostalgic reasons alone (and its free), many players will start playing. Of course you have no clue for how long, because as it is with nostalgic thoughts. The memory is never exactly like the real thing. J…
Originally posted by ashfallen
Not to burst anyone's bubble, but do you really believe pre-NGE SWG is as good as you remember it? Lets for a moment say this did happen...Would it really be as good as everyone remembers it or do our memories betray…
Originally posted by Garvon3
Originally posted by SuperXero89
I often scoff at individuals who label theme park MMORPGs as linear, but progressing through SWG is the utter definition of linearity.
Where have you been? SWG stopped being a san…