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Owyn

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Owyn
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  • First off, I'd like to comment that I think the title of this thread is misleading.  RMT is not unbalancing, nor is time disparity.  Games which use one or the other as a method to advance play are designed from the ground up (hopefully) for that st…
  • One thing I think is interesting here.  Most of the written comments have been fairly negative; but 42% of the poll responders have been positive, about the same number as say they would not play a permadeath game.  I wonder why that is?  Judging by…
  • Originally posted by tillamook Perma death is dumb, there is a reason it's not a mechanic in MMOs anymore.   I agree that there's a reason, but I think that reason is more about the style of MMO that is dominant right now (dikuMUD style) tha…
  • Originally posted by liddokun Permadeath - lose everything you worked on for months... how is that fun ?   Well, that's really the main point of my first post here - it wouldn't BE fun, unless you didn't lose everything.  I was postulating a…
  • Originally posted by The-Nit  OP makes a fatal mistake with perma death: he talks about LEVELS. Perma death and levels cannot co-exist. Perma death will only work in a skill based game.   Actually, I'm inclined to agree.  At least in that it…
  • Originally posted by Gyrus It's kind of weird - but C47 rides and JU52 rides on the way to a paradrop in WWIIoL often turn to homo-erotic chat... When we're not discussing the sheep...   Ironically, that doesn't sound especially different fr…
  • Originally posted by Jefferson81 This is just not true because the non-PvP:ers outnumbers the PvP:ers with atleast 10 to 1.   That perhaps used to be true five years ago; it is no longer so. In fact, even four years ago when WOW launched, t…
  • I like WAR, in general, but I'm going to agree here.  I think that there could be more meat added into the world pvp, to make it more pertinent.  When a keep is lost, it should NEVER be a "so what?" deal.  It should sting.  It should BURN.  You shou…
  • I could not disagree more with the OP. Far from being dead, the PQs on my server are almost ALWAYS active, at least during "prime time" hours.  no, you can't find pickup groups for PQs at 4am, but that should come as no shock.  I can go wander aro…
  • One nice thing is, there is no real One Grind; you can choose to do quests, smack mobs, do PQs, do open world RvR, do scenarios, raid lairs, etc.  Quite a lot of options to choose from, more than most games, really.  Gives you a lot of choices for "…
  • Originally posted by Azrile There are only two metrics that are really independant of 'hype'. Where do players spend their time? Xfire shows Warhammer falling about 10% week over week.  There has not been an increase in server load since the firs…
  • New options for helms might be nice, too...  I am off and on ready to try something else instead of my 23/18 Swordmaster, in no small part because the conehead thing is HORRIBLE.    Yes, I know it's lore for the Warhammer universe, but - ugh! 
  • Originally posted by Pynda Just make sure you pick a good casual guild. My guild was advertised as being for both casual & hardcore players before release, underwent a leadership change the day after release, and has now become the hardest of…
  • Originally posted by Meridion Maybe it's just the flash coming from the "communication above all"-LotRO-RP Servers but I start to stop playing to actually do something that involves social interaction. M It probably IS something like that…
  • I guess I just don't miss seeing random strangers complain or chatter aimlessly about random things. If there was such a chat, I'd turn it off anyway, just be too annoying.  I generally have 20-40 friends online in my guild channel any given night…
  • I fail to see why it will take a strong willed powergamer...  I am tier 3, and still make a level every 1-2 days.  And I'm NOT a hardcore player.  Heck, if I did nothing but grind scenarios, I could get a tier 3 level in 6-8 hours. There's a few c…
  • I think we're getting off topic talking about ammo for bows...  But if you think arrows are the key to success for an MMO, why not also include sharpening stones as a key for a melee?  And AC1 or UO style reagents for spellcasters?  These sorts of t…
  • I'd say this is a VERY strong game for casual players.  A lot like WOW at release, really, in terms of content balance - that is, very casual friendly, and nowhere near enough content to keep hardcore players interested for the long run. Of course…
  • Warhammer was never trying to beat WOW's pop levels; Mythic has said that from the start.  We know that.    This was wise of them, not because WOW is so much a better game, but because WOW was one of those wierd, unpredictable "mega-hits" we see onc…
  • The servers are open, and the rush has begun.  The darkest and more dire guilds in the history of online gaming have gathered all in one place - Deathwhisper! And there too the Defenders of Order stand against that darkness.  In a world where few…