Wargfoot said:
In LOTRO the wargs didn't have clothing at all.
I don't think Stars Reach is the game for those kind of significant racial differences (movement/skills/etc), I'd love to see other games pull off the variety LOTRO managed in th…
Yeah. If the species vary too much, it can mean doubling the animation load and the art of all clothing.
And then, it turns out that people don't play them nearly as much as the more humanoid ones.
Lithuanian said:
Ok, so let me, a humble 30$ backer, ask one simple question about housing. That means, feel free to stone/ban me, just listen first.
A new player. call him Johny Bravo, arrives at SR when game launches. Johny Bravo likes ga…
Lithuanian said:
PvP is tricky with more things NOT told. As far as one can guess: PvP is possible on ungoverned territories; griefing anything is possible on unclaimd territories. On territories with Governemtn it is Govenement who decides abo…
Brainy said:
Yeah this just adds more questions about the PVP aspect of the game. Raph says you dont need to PVP but he wont create a PVE server.
What happens when you need a new type of material, you fly to an asteroid or another planet, a…
Brainy said:
I dont understand the game loop.
So if the game is all about getting resources to build a base.
This right here would be the misapprehension. The game is not all about building a base. It's a sandbox. That's one goal …
namcost said:
The combat is complete ass. I go to aim at an enemy and it misses because of the weird control scheme for the game (tank mode like older stand up arcade games). And when you change control scheme to aim normally it still doesn't f…
"Ultima Online from Origin Systems where Chris Roberts worked, had technology similar to server meshing where a player couldn't see beyond a line,"
Uh, you could see across the server boundaries in UO. Still can! And in SWG too, and SWG's bound…
It's not that complicated.
If your game is based on defeating a handcrafted set of challenges and getting a handcrafted set of rewards in exchange, then it's going to have this issue.
If the challenges and goals can be more self-determined, …
Asm0deus said:
I have no issue with mtx shop for cosmetics and the like but the monthly sub stuff is a huge, huge turn off for me. Game isn't f2p IMO if they hide core stuff behind a sub and placing houses is a core thing IMO.
Also I wond…
uriel_mafess said:
For someone who knows 0 about this game and has 0 energy to go search or watch a 10 minute video.
What is this game about? Most similar "main stream" game out there?
The best overview is probably this blog post …
Asm0deus said:
How are they going to make money?
From the KS page:
Our plan is that ongoing development will be supported by:
* Optional Supporter Packs – Every few months, we plan on releasing supporter packs that people c…
Kyleran said:
I never got invited to the test despite applying twice.
But I did decline to jump through the social media sharing requirement to get invited.
Did you fill out the survey? That's the commonest reason why people …
Asm0deus said:
Reacher Tier for 30$ (I assume USD) gives you access to the game right so all testing phases and head start and early access etc.
I wonder if anyone has pledged for this and if so have they tried the game yet?
We won…
Sovrath said:
So what you’re saying is that it’s possible.
At least if one takes what you’re saying at face value.
There could be a group that creates a pve planet but then over time people leave and the government becomes more pvp orien…
olepi said:
“It is entirely opt-in, players who control a planet will be able to set the PvP rules for that planet”. -- Raph
What that means is that if you are on a PvE planet and build up a nice base/town/fort it can all be taken away …
Wargfoot said:
Why don't the developers bake in meaningful raids, politics, PvP and such for all characters right out of the gate?
Mostly because the content consumption model (meaning, making a game where players move through tiers of content c…