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Kez95

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Kez95
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  • I have played it for 150 hours or so.  98% of that time was gathering materials, crafting gear, leveling up by killing mindless PvE mobs for hours, getting slightly better gear/skills, rinse repeat.  The PvP is like most open-world PvP: your team vs…
  • You can get around needing a guild by having friends, true friends, and by telling all of them to always go to a specific, rarely-used realm (instance) near the bottom of the list.  This eliminates a huge chance of running into people who are newbs …
  • It is a kids game mainly, just like Wizard101.  If you want a challenge, don't spend any crowns on anything.  I never spent any cash in Wizard101 except for the monthly subscription, and it was still easy 90% of the time.  Even the Big Ben tower fig…
  • Ancient: The Bard's Tale, Loderunner, Pool of Radiance, Wasteland, Wizardry, Zork Near Ancient: Populous, Panzer General, Fallout 1 / 2, Doom 1 / 2 Old: Starcraft, Diablo 1 / 2, Master of Orion 2 A bit dusty: Planetside, Deus Ex Recent: Fall…
  • My game would be PvP, and the game would have an actual end when one kingdom defeated the other 5 or 6 kingdoms.  You want to play for weeks, or months, or limit how much time people can play, there would be different servers.  So the end game is si…
  • Originally posted by Zolgar It's bad. Really bad. I mean... soooooo bad. It's like a bastardized AoE2, with the fun sucked out of it, and a ton of microtransactions on top. Plus the aesthetics are a MAJOR turn off. I agree completely.  I played…
  • Originally posted by Creslin321 Why can't MMORPGs embrace this kind of development?  Do you think that developers should once again focus on giving their games character and spirit?   Character and spirit are not as feasible for an MMORPG bec…
  • From a PvP standpoint, I would like to see a world that has many 8 or so factions and one of them wins total victory, and the server is restarted again from scratch, a kind of random world built from a preset chunk of dungeons, resource nodes, citie…
  • There is no way to guarantee fair and fun fights in any game.  Even in chess or checkers, one player gets to go first.  I don't see why you pick on WoW.  In early DaoC, you had to wait for a teleport for 10-15 minutes then go get zerged by a much bi…
  • Originally posted by Inf666 In short: Make something new and innovative. Something that is actually worth playing and is not just an unstoppable run from level 0 to max level without a chance of failing. Something where I can be creative and indi…
  • Sorry, but there is no "last chance" for MMORPGs.  They all play in a similar fashion - the allure to get to the next level, new equipment, new skills, new dungeon, etc.  I encourage you to google and study "Virtual Skinner Boxes" to understand why …
  • Originally posted by dsulli1410 Virtual Skinner's Box   Exactly.  People who are interested in why people enjoy  clicking on buttons over and over and over should study B. F. Skinner and operant conditioning.  
  • Originally posted by Felyza The game was very fun for the first month, was dragging by month 2, and now that I'm about to hit the 3 month mark, I'm shopping for a new time-waster. This was my finding also.  Actually, this has been my finding o…
  • The problem with quality MMORPGs is content, specifically lack thereof.  The next-gen MMORPG will have incredibly powerful, fun, easy to use tools that will allow its customers to create and model mobs, dungeons, item, trees, shrubs, etc., and uploa…
  •   It is possible to make quests different each time, but requires lots of extra code for each individual quest and that takes precious developer time.  It seems like developers get a quest done, make sure it is balanced and bug free, and move on, …
  • I agree with previous posts, that the biggest problem is the land grab / land space issue.  I have played at the initial start of tale 3 and it was fun because my guild knew where to go and what to do, right away.  After we were set up, however, peo…
  • The problem with MMORPGs, at least for veterans, is that we are tired of the same old formula.  The only way to overcome burnout and the feelings of   "been there, done that"  is to have new playstyles,  interesting and different content, and polish…