Everquest (played it until people no longer would accept a Druid in Groups)
Everquest 2 (played it until it actually took over my life...says the wife)
Ultima Online (played it til there were literally NO open spaces...housing killed it)
Asheron'…
Garvon3 said:
Mine is a simple one from Dark Age of Camelot. It can't happen in modern MMOs for several reasons.
I was a lowbie level 7 or so Armsman (which meant I'd been playing for a few days, rather than the few minutes it takes to …
Its a basic shift in the whole gaming industry...
I am 45 years old (I know, I know...old as hell) and grew up in arcades (look it up on google if you have no idea what I'm talking about). My favorite game (for a time) was Dragon's Lair....it cost…
One shift in MMO's from games like UO or Everquest to almost every new/current MMO is this... to get to the highest level (level cap) in the old-days was NO GUARANTEE...you had to be smart (and lucky at times), dilligent, cunning, a good teammate (o…
Originally posted by asdar My favorite game was EQ, and I have tons of fantastic memories there, but my best memory is of an encounter in Darkfall.
Our side was a coalition of small guilds, their side was a huge guild based out of one of the so…
Originally posted by SEANMCAD Originally posted by Alasti I wan't a game where there of course ARE quests, but one in which once a quest is done, it is DONE, and is not repeated. I don't want to be able to look up my quest on the internet...I don…
Originally posted by RebelScum99 Originally posted by Alasti I wan't a game where there of course ARE quests, but one in which once a quest is done, it is DONE, and is not repeated.
Yeah, they have a name for that kind of game. It's called …
Originally posted by DrunkWolf Archlord had a interesting take on a bounty system. If you kill a player they get the option of putting a bounty on you in the form of the in game currency. and as you kill people you get karma points. once you reach …
People don't make games for people to play for free...they make games to make money...if their model allows for people to play a little of the game to make them really WANT to play..that's fine...but you can't expect to have a game to play for free.…
Originally posted by Classicstar Look at majority of reply's majority want ezmode, fairytale adventures with rainbows and angels, thats reality of todays gamers, its sad but thats how it is these day's.
Sux...but true...
Originally posted by Whiskey_Sam
3) My guild used to screw with new recruits. We had an old guy named Finn who rarely spoke, and when he did it rarely made sense. He was a good player though so we just let it ride. One night Finn, my friend A…
Originally posted by evilastro Beating Varsoon was a real achievement that only a few players on every server could achieve, and dungeons still offered good rewards for raiders rather than a linear progression from dungeons to raids like they implem…
Originally posted by iJustWant So many moments stand out, it would be hard to pick a favorite. I'll share my first: EverQuest, late 1999 or early 2000.
On a late Friday afternoon, a colleague had been looking at the old Allakhazam, reading some …