olepi said:
KnightFalz said:
Games should remain for as long as they are felt acceptably profitable by their owners. When it is no longer so it makes sense to close them. What would be nice to see more of in the future is private serve…
I'd love to see a reboot of EverQuest, but not by Daybreak. Jenn Chan says she'd want it to have modern gameplay, but unless "modern" is her code for "not another obnoxious free-to-play time sink like literally ever other Daybreak game," she's not g…
Xiaoki said:
Wow, so many people here that have given up on MMOs but still post about them on MMORPG.com 2 to 3 times a day.
Guess you haven't noticed that only about half of their content is geared toward MMOs these days.
Obviously, no, radical reinvention is not something to be undertaken by individual titles. It doesn't make any sense, for all the reasons mentioned in the article. (However, it's worth pointing out that even WoW isn't going to last forever. I have t…
Vagabondo said:
I have ditched the MMO genre as a whole and have been focused on single-player games.
But that is just me.
Same.
The overall direction MMOs have taken is not what I had hoped for when I first played UO, EQ, DA…
The PoE setting always felt to me like it was trying too hard to be different. I'm perfectly happy in a Tolkienesque vanilla D&D setting. (In fact, even the overabundance of Tieflings in BG3 had me rolling my eyes a bit.)
I also hate most f…
Dattelis said:
ShinyFlygon said:
Am I crazy because I don't take it for granted that all endgame must be about grinding?
Has no developer ever thought of a better way to sustainably entertain people?
Like what?
Li…
Healing power sets in CoH went from must-have in the early days to rarely seen today. This is due to the power creep that has allowed melee characters to be completely invulnerable to everything.
Some buffs are still appreciated, and debuffing …
Am I crazy because I don't take it for granted that all endgame must be about grinding?
Has no developer ever thought of a better way to sustainably entertain people?
I'm very surprised they are sinking more resources into this. I honestly expected it to go the way of Hearthstone Mercenaries.
I played Rumble for a while, but I quickly grew bored by its extreme samey-ness from one match to the next. I'm sure …
To be honest, most MMO quests already feel like they are AI-generated. (Obviously, there are exceptions, and I did say "most," so there's no need to quibble.)
There will definitely be an MMO in the near future with AI art and some AI writing, a…
First, my mind is blown that they just now realized players want unique appearances for endgame gear. Have they never played any online RPG, ever?
Second, wasn't this game originally envisioned as primarily PvP, but the focus shifted a bit duri…
Yet, if something went wrong with the cash shop that kept players from being able to buy loot box keys, I'm 100% certain it would be fixed within 24 hours.
I'm not suggesting the lag could be fixed within such a short time frame, but I am sugge…
Sovrath said:
KnightFalz said:
ShinyFlygon said:
KnightFalz said:
Presumably those that play them feel they deliver.
Sunk cost copium isn't exactly an indicator of success.
It isn't, but…
I'm fine either way, as long as the progression is interesting, preferably with meaningful choices every step of the way.
What I hate most is level-based progression where there are no choices, and only the numbers get bigger. That's utterly me…
Xiaoki said:
Nanfoodle said:
Xiaoki said:
Angrakhan said:
Yeah hopefully buy to play with a cosmetics cash shop. Just please don't do FTP.
Free to play is the only monetization that Riot knows.
Maybe …
No, they cannot. Not if the game is being produced by an unknown indie studio.
If a studio were to set a realistic funding goal asking for enough money to fund the entirety of the development costs needed to produce a full MMORPG, they would ne…
I played it and liked the ideas it brought to the genre, but I seem to recall balance being terrible. Balance issues crop up in all CCGs, but it seems like the Legends meta was very lopsided 100% of the time. If you can't get that right, your card g…