The answer to the question starts with another question: What all do you get for your $40?
The level cap thing is bunk. Level caps don't actually cap progression; it's just a way of establishing the upper limit of the game content. And any numbe…
Instancing is pretty much a neccessity. It reduces server loads, and does a great job of reducing griefing of certain types (like kill-stealing).
But there will always and ever be a love of the great open outdoors. I tried EQ2 for a while. Whil…
(Sorry for the double post. MMORPG.com's new comment system sucks hard. They need to either fix it or fire the guy who came up with the thing. It's auto-subbing when I hit space.)
I think that Blizzard won't give up subscription fees, because t…
That interstellar debris is why most all the starships in Star Trek have some kind of deflector dish/screeen/thing: it projects a weak force field that is there mostly to deflect that debris. It's not that useful against something with sufficient m…
This topic is way too sticky to get into without delving into some pretty intense topics. Perhaps we could go deep into psychology or even sociology, find a primal need to conquer through brute force that has been largely suppressed in modern socie…
Anyone who thinks that the "sandbox/themepark" debate even existed when EQ came out is either hopelessly out of touch with history (and/or reality), or they are so focused on trying to argue against "themepark" games that they have essentially disca…
The reason we can't "make" some of these companies do what we want is because they already have the government backing them through the use of contracts. Comcast and Time-Warner exchanged some of the markets they provided service for a few years ag…
Originally posted by Predator160
The truth is...the MMO genre is dying a slow and painful death, it seems like every new MMO is more boring, more generic, hypes more, and dissapoints more too. This downward spiral of crappy MMO after crappier MMO…
Spot on article. I concur with almost everything said.
Sadly, these companies get away with it due to an old saying: a fool and their money are soon parted.
Man. Some of the comments about economics, politics, and other topics truly defy reason or common sense.
Let's see. We've managed to compare this RMT thing to everything except other games at nearly every turn (with a few notable exceptions), in…
I generally agree with the article, though I have some asides for it.
The charity angle is a pretty thin cover for the RMT move. Lots of companies donate more proceeds from the sale of specific items to assorted charities. If people actually car…
Man, so many conspiracy theories.
Let me break out my tinfoil hat first, so that Blizzard can't use their brain wave machines to subvert me!
Argh! Too late... feel myself... slipping...
No, wait. That's just a headache. Must have been from …
The truth is, the "hardcore" guilds tend not to last that long. Everything is great as long as the entire guild is focused and determined. Once a few folks start to burn out on the game, or have personality conflicts, or otherwise don't want to pa…
Whenever you find someone actually comparing their personal character or virtue to others based on the video games they choose to play, just remember this one bit of philosophy:
You can not win an argument with an idiot. They'll drag you down to …
You know, I wasn't even gonna respond to the OP. I mean, feeding trolls are bad, mkay?
But considering that they managed to get some responses of dubious intellectual quality, some on the same level of ignorant or just plain stupid as the first o…
The Underbelly articles, to me, are probably the best reason to visit this site. It's always easy as players and customers to complain; once we've seen the tough side of actually working on games, it's hard not to somewhat sympathize with folks on …
Here's the real problem with getting hung up on "the customer is always right" idea.
I was sitting at my brother's house the other day, just playing a game and shooting the breeze with some of his friends about WOW. After thirty minutes of back-a…
I generally agree with the article, but I suspect that Blizzard already is on to some of those things.
We already know that they are going to revisit the old dungeons for new end-game content, and you won't be needing Caverns of Time to do it. Fo…
Good article, and one that can be expounded on somewhat.
The utility of feedback isn't just sabotaged from the customer end. While customers do tend to give crappy feedback ("I like this class, so make them capable of doing everything and I'll be…
There are problems and advantages to both class-based and skill-based systems.
Class-based systems provide a tighter framework of character roles for the developers. Healers may have some options for offense, but they are built mostly to be heale…