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Flatfingers

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Flatfingers
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  • I had a demo of this a couple of days ago. So while I'm not an authoritative source, I can clear up a couple of things. First, you won't have to participate in content creation if you don't want to. All the details of how user-generated story mater…
  • "I would love to see a company launch a focused, albeit narrower product and charge a narrower amount for it. If they did, I would hope that the fans would react accordingly and give it the support it needs to take that next step." I agree. Back i…
  • I thought the animation was surprisingly jerky in the XPlay interview, but the graphics themselves looked OK to me. I'm actually here to rave a little bit about the comments made to XPlay: it's incredibly refreshing to see an online game developer…
  • "Char levels have to [be] implemented in some fashion, even if you don't see a big numerical '18' on the char sheet; you still have to have some measure of how skilled a character is. If you don't have 'character levels' per se, then you have 'skill…
  • For a game that's more cooperative (giving) than competitive (taking), and that highlights crafting (construction) over combat (destruction), I was going to suggest Andrew Tepper's "A Tale In The Desert". But there's no PvP in that game. So what…
  • The idea of just suggesting some relatively untried genres seems pretty obvious. Hard-boiled "noir" mystery, Mafia... those will probably occur to most people once they get past "Western" and "Post-apocalyptic." A pure genre idea I keep coming bac…
  • Bearing in mind the necessary marketing aspects of what developers say before a game in development launches, I'm still with jayanti -- I'd have preferred to learn something more about the core game design. I don't mind eye candy. Heck, for a game…
  • FWIW, I still operate the longest-established Equipment vendor on Radiant. I was never an ubercrafter; I just liked making the best possible Master Artisan stuff. The thing is, though, I'm pretty much only still in SWG out of a morbid curiosity to s…
  • Nice to see this veteran game surviving by getting a facelift. UO blazed the trail for all the graphical MMOGs that have followed, some of which still haven't learned the lessons that UO taught about what works and why. That said, however, there a…
  • I thought the original essay was excellent. I didn't find the introduction offensive because I (like, I believe, many others) live in the middle ground between the Achiever/powergamers and the Socializer/roleplayers. I'm not interested in spending…
  • Originally posted by jsbuchwald Originally posted by Gorukha a guy getting his skull smashed in by a flying monkey or something. I would buy that game in a heartbeat! Just for the record, I believe that the Simutronics MMORPG Hero's Journey (…
  • I don't know if this is what's meant, but Variety reported in June that the digital effects department of ILM was picking up so much work that the physical production unit (models and such) didn't have enough to do. So the physical unit (to be renam…
  • Hmm. On the plus side: * it's not yet another fantasy combat game * nice-looking (apparently fractal-generated) world * some marketing-speak about being designed from a player-style perspective On the negative side: * looks like a stro…
  • I'm with Techleo -- I like the self-sufficient, jack-of-all-trades character. So in a class-based game I usually wind up playing a Ranger, since ExplorerCrafterFighterMage is not a class found in your typical MMORPG. (Nick Yee with the Daedalus Pr…
  • Originally posted by Taipans I was looking forward to LOTRO, after my testing phase, knowing what to expect from beta I left not so excited. The game is anything but "next-gen" and nothing should be coming out thats a cookie cutter of WOW, EQ2 and…
  • Good editorial... as it lets me get in another plug for the idea that MMORPGs don't need character advancement. It's this notion that characters have to "level up" that leads developers to implement repeatable content -- i.e., The Grind. Suppose i…
  • I wonder what kind of customer experience would be likely to come from someone with a handle of "elitepwner"...? "Hello, I--" "DIE! DIEDIEDIE!! HAHAHAHA!" Possibly not quite what HJ is looking for, but I'm just guessing there.... --Flatfin…
  • While I agree completely with the point of the article, there was this: ... if we all decided to expect more for our money, the gaming world would be a lot nicer place. ! In what universe do gamers not expect insane amounts of content for th…
  • If games like Kingdom Hearts (and Kingdom Hearts II) can be made, I suspect there's room for an online game that's a mashup of cartoon characters from various unconnected sources. I find it interesting that this will be a game/world that -- unlike…
  • Well said, Beery! I couldn't have done a better job myself of articulating the value of non-combat content. It's puzzling that so many developers of complex games, whom you'd think must be Explorer-types, focus so monomaniacally on making the game…