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EvorasX

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EvorasX
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  • Two things to consider: 1. The VR team are very familiar with the 'design flaws' evident in EQ (yes, even as a staunch supporter of EQ, I know that there were issues). These were mainly caused by urgency to release or flying into the unknown! It se…
  • While I appreciate most people are talking about 'vertical' progression through the levels, this is sligtly missing the point. I imagine that most people actually want:         To see/feel that they are progressing during play... I think this does…
  • For my 2 cents, Gameplay is King. However, graphics - particularly animations - are rightly considered important since these are what we will notice as we watch our tank forget to taunt! Simple, yet fluid, animations will be more than enough for m…
  • @Mylan12 : Thank you for making my point. @DMKano : I think you just made my point for me. The reason Pantheon is popular, even at this stage, is that it offers something wildly different from the current crop ... the very same current crop that dw…
  • I suspect any independent developer would be happy with a core subscriber-base of 50-150k accounts. Remember, this is not F2P where you need high volume churn to generate ca$h via micro-transactions, but a monthly subscription model. This, then, bec…
  • @DMKano et al 1. Market Share (Unique = Good)      While there may be '30-something games worth playing' which you perceive as 'alternatives' and hence 'competition' to Pantheon, you failed to group them by type. In reality, these '30-something' gam…