6/10 at best. Combat is clunky and non-impactful for an ARPG. No underlying decent story. Yes, graphics are pretty good and itemization is fine, but that's about it.
Very first impressions aside from server login issues: Terribly optimized (awful FPS on a very good gaming rig), combat is awkward and clunky and nothing close to action, character customization is good, classes/skills seem overly complicated for no…
I really love ESO in theory. I have and will likely have a running sub. However, I always pop in for 1-2 weeks max and then get bored. For me, it comes down to every class/build FEELing the same, with a few exceptions. My issues:
A ) Combat is…
I hope it succeeds and gets a decent playerbase. LoA and its servers are super dependent on player population to make the game feel at all alive. Low pop will spell death for LoA (beyond from just a sales perspective).
I had more fun with Citadel than DnL. DnL ran extremely poorly on my system even on low settings -- just felt so awkward to play. Meanwhile playing Citadel was pretty smooth. Felt more accessible.
This article mostly just highlights how ADD gamers are these days. Makes me feel old, but when I was playing UO, half of the fun was about discovery, learning new things about the game, slowly growing your character.
WoW-ization has really tak…
Totally disagree with the article.
Healers are very much loved by not only ZOS, but also the player-base. More desired over tanks.
I find with classes in ESO that everyone is expected to be a bit hybrid. DPS needs a little self heal, a li…
Full new costume armor sets in POE cost similar amounts and doesn't include a weapon custome piece. I don't see the BD market prices as that far off. The real issue is POE is totally free and BD is not.
Originally posted by LacedOpium Originally posted by darkscape
I thought the biggest issue for people was being forced to complete all the main story quests, all 120 of them before having access to play the new jobs. Not sure how this solves any…
Originally posted by svandy Wildstar is such a sad case. I was super excited for the game, got it shortly after release, played to like level 30ish(?) and quit. Something about it (honestly, probably the low playerbase) threw me off. I want to like …
Another important point is the increase to Archeum drops through varying means.
This means the Market chests are only a very small portion of this very important commodity. Takes the steam out of the P2W arguements. Good moves.