ValdemarJ said:
What is a "vox module" supposed to be? Why is it named that and what do voices have to do with crafting? Is there some lore tie-in that isn't obvious, like these represent the voice of the gods, or are they trying to create som…
This marketing strategy is so weird. They could release in as short as a year, but we have nothing but the vaguest, most generic knowledge of what kind of game it will actually be. I'm not against keeping things under wraps until right before launch…
Y'all, Realm of the Mad God is certainly not a roguelike. It's a bullet hell roguelite maybe and an MMOlite really. It's fun, but it's kinda a shallow interpretation of both genres.
I'll probably get attacked for this, but New World absolutely won me over. I had heard of it while it was being developed, but it was from Amazon, so I figured it was probably a run-of-the-mill PvE raiding game with nice graphics. Near the time it l…
I briefly tried the late beta, so I don't know what's happened since release, but I feel the negativity towards collecting materials is a bit overstated. Making material crafting laborious for one person provides incentive to not work as one person …
francis_baud said:
I like this screenshot (yet I don't know why the plant actually got the healthbar):
Docks and surrounding areas are looking good imo
That's the healthbar for the player, not for the plant, naturally.
Honestly, y'all are beyond ridiculous. Complaining that there's concept art is a newsletter about developing a game. How do you think this works? Do you think the first month of development involves concept art and then they fire the art team after …
francis_baud said:
Have you seen this video from 2018 (I know it's old but that's the most recent one):
I think it's encouraging and if I'm correct they're still improving the visuals. Like the trees, they're recreating them so they make it …
Ungood said:
I can't tell if I am on the CU or the PRotF topic, still working on my 1st cup of coffee, and they both look vastly the same as far as outrage goes, I wager for largely the same reasons.
Anyway, for anyone wondering, playing Crowf…
Aragoni said:
As noted, Mark is way behind on processing refund requests put in almost a year ago, no telling how long a new request put in today might take.
Ah I see. Did not know that. That really sucks then.
Well, …
@Wizardry
I can understand feeling like not enough progress has been made, and even CSE has admitted that they underestimated how long it would take, but it's either really disingenuous or really oblivious to choose one recently talked about d…
Aragoni said:
I can't believe I've been waiting for this game longer than I waited for Darkfall Online. Fuck. But it's all right. Just wish the forum on CU was as fun as the one on DFO (Forumfallers, never forget the Christmas Eve Porn thread)…
Leucotomy said:
Honestly, I find this article kind of pathetic. Let us compare a game that's about 20 years old with games out today. So easy to talk trash, so little effort actually put in trying to know the game. No where in this article do …
Erm, it's definitely not dead. People seemed to think they could back the game an in a year or two that small studio would finalize an ambitious MMO for them despite the normal development cycle for MMOs from large studios taking far longer. Just be…
Scot said:
Welcome to the forums!
What would you want them to call it, a Themebox? You see the issue with these hybrid MMOs? Also what do CU call themselves, this site may have just followed that?
"Themebox" does sound better, at lea…
So, this article has nothing to do with the title, which is annoying. Either that or the author thinks that the amount of money generated by games that hasn't playing "in months" is how you guage the quality of an MMO.