Go play Asheron's Call, plenty of dungeons with puzzles that add a lot to them. There are jumping puzzles that require precision to get through, levers around the dungeon that the players need to figure out, sometimes there are riddles to continue,…
Originally posted by Gruug
Originally posted by ReallyNow10
To have a community in an MMO (a good one, anyway), you need the following recipe:
1) Stinging death penalty
2) Challenging mobs that might take a group effort to defeat
3) …
Exactly. Humans by nature and DNA are selfish parasitical predators. Don't believe me? Ask a real scientist (one that hasn't become a politician) and they will sadly admit this is truth when we compare our species with the behaviors of other species…
Originally posted by gaeanprayer
The people complaining there's a lack of group incentive are off-base. There's plenty of incentive to group in the games he mentioned. City of X, Aion, etc., were some of the most fun I've ever had grouping. All gam…
Originally posted by SnarlingWolf I read a little bit into the long post and decided I would sum it all up.
The bigger the company the less risk it is willing to take with it's money. That is why big budget games, movies, TV shows all follow a…
I'd consider WoW to be an MMO failure in terms of the design of the game. It doesn't match what an MMORPG is supposed to be at all. Instanced combat arenas belong in multiplayer games, not massively multiplayer ones.
Originally posted by Cacaphony
Originally posted by Scottc
Laughing at anyone who expected anything other than a rail space shooter out of a game that's on rails which gives you little to no freedom.
Yet you will probably play it anywa…
Originally posted by namister2008 Thank you all for being smashing , I just lag in the real world, due to medication, I love playing online games.
Thank you all
Out of curiosity what kind of medication are you on and for what sort of proble…
Originally posted by cloud8521
Originally posted by slessman
Personally, I think that we need some kind of death penalty. I think that if we are unfortunate enough to die but lucky enough to be able revive our characters we should at least ha…
http://www.destructoid.com/blogs/Azure
Read this. Basically story can be important if it's an active thing that's happening and encompassing the whole of the world, there for everyone to experience as it happens. The above is a great writeup abo…
Originally posted by Sheista
Originally posted by Scottc
Originally posted by Sheista
Originally posted by Scottc
Originally posted by Sheista
I was level 70 I believe in Asheron's Call. I played on a w…
Originally posted by zethcarn MMO gamers are not the same target audience as Farmville players. A typical Farmville player would not want to play a MMO that involves massive amounts of time invested (on a daily basis). So I don't see how this info…
Originally posted by Sheista
Originally posted by Scottc
Originally posted by Sheista
I was level 70 I believe in Asheron's Call. I played on a white server, so I remember a friend taking me to the Accursed Halls to go to the altar…
Originally posted by khanstruct The general problem with this is that when the developers make content, they want the players to use it. If its something that the players never get to/discover (because they weren't directed there by some NPC), then …