Replace "grind" with "play" and you have a game.
Don't really know what you expect from a game with a focus of abilities and combat, to get rewarded for doing things that involve said combat.
Resources are a new non-combat focus, along with many o…
World of Tanks
Dowloaded it 2 days ago, can't stop playing.
A little steep learning curve, but has a TON of unlockables, upgrade paths, beautiful maps. You also get points for hits (more if penetration), spotting, and things besides getting kills.…
Originally posted by Grailer Originally posted by DimTheDungeonMaster Originally posted by Mitara
Archeage is a game without a gaming soul. A lot of people are interested in it, but more due to desperation or lack of understanding twhat the…
Originally posted by Mitara
Archeage is a game without a gaming soul. A lot of people are interested in it, but more due to desperation or lack of understanding twhat the hell they are playing. It is a success though, Trion made a good amount of m…
Not gonna lie, I haven't played in 2 years and I logged back onto my level 25 thief.
I had NO idea how any of my skills or anything worked, which ones were best to use or any synergies. It took me about an hour and a few after that to even have any…
Originally posted by Edli Originally posted by DimTheDungeonMaster Combat with no result is boring.
Not really. Boring combat with no result is boring. A game with boring combat needs something else to keep you hooked and that's often stor…
Originally posted by Loke666 Originally posted by nbtscan
With the amount of people that talk about how they'd rather skip over quest text and story cutscenes, I'm gonna go with no.
There are other ways to tell a story then an annoyingly long …
A few reasons why I think Wildstar isn't succeeding the way it should:
1.) Endgame is about a balance of things to do, for the most successful game we can think of WoW--the balance was awesome PvE and awesome PvP. Wildstar poorly implemented PvP…
Originally posted by Sovrath In truth I don't think "story" belongs in mmo's. At least in the way most mmo's offer it.
MMO's with "story" are really offering story on a single player level. You are the champion, you are the savior and you and your…
Originally posted by Varex12 To the OP: Ummmm...NO.
Try Farmville.
Actually Harvest Moon was one of the best games ever made, and had many sequels that were immensely popular.
If you didn't come off like you were 12, and had read anything i…
Originally posted by Sovrath doesn't mean that a game "has to" have combat.
I'm not arguing for no combat, if you read the previous posts in this thread.
I am trying to stoke conversation about combat being 99% of the focus of MMO's and games i…
Originally posted by saker The answer to the question is a absolute and resounding YES. This is in no small part why these games are so freakin boring (and not healthy mentally).
Thanks! I know we are destined for more than fighting with each …
Originally posted by Kyleran
I'll try again, the best conflict is player conflict, not scripted developer conflict.
See EVE, which actually has tons of non combat activities if you really look into it.
Tons of meta gaming, diplomacy, scamming…
Originally posted by reeereee My point is games like ESO, SWTOR, and gw2 invested massively more amounts of time, energy, and dollars into storytelling than older games did and what did they get in return for it? When you compare the paltry amoun…
Originally posted by iridescence Lots of games exist without combat, Simulators and sports games immediately spring to mind. RPGs were created out of war games so the people who made the original ones understood combat systems very well and wrote wh…
Originally posted by reeereee Where have you been for the last three years? ESO and SWTOR both invested a massive amount of resources into story telling, gw2's only real endgame is called the living story and while I hated FFXIV ARR's story there a…
Originally posted by Kyleran
Can I "take" your stuff?
No, and you can see yourself out of my thread and let the rest of us have a high level discussion about the future direction of gaming with respect to combat vs non combat.