Originally posted by Dranean
I will probably skip this BETA as the release isn't that much later.
There won't be a wipe in this last beta phase, only a limit to lvl 20 but everything will be carried over to early access and release.
Important to say is that EQ Next is an Reboot like the Star Trek Reboot, and while something are the same quite a lot will be very different. They want to release short stories and other things to show the lore of Everquest Next , first is a short s…
That is what I was saying too.. PLUS.. Assuming you can fight underwater on your way to Kedge Keep, you bust open the sub-terrain level.. OOPS.. does this mean the lake drains dry into the layer below? and do we get XP and loot from all the dead d…
They didn't really show that much because it just isn't there yet. At the moment its a technical fundament and many ideas. If they will really work out no one will know until its there which will take many months, maybe even some years.
Of course …
It's an interesting development but can procedural generation really make breathtaking landscapes filled with wonders and things to discover? or just a random assortment of hills trees and so on with no content besides some random mobs wandering aro…
Originally posted by Kiyoris Originally posted by grimjakk
Tactics that rely on Taunt are exploiting weak mob AI.
Tanks and Trinity as a whole bring stability to a game. Zerg sort o works in some console MMO, but only because the design…
https://twitter.com/jaugustine/status/363755576104198147
No dedicated tank or healer roles in group play in #EQNext. "Everyone is responsible for their own safety"
:sadpanda: hope they can do better then GW2 in that regard, I really really…
Dynamic events hmm they could be great but at the moment they are just an alternative to quests and not always better because they are a more akin to daily quests which repeat everytime without much context or relevance.
At the beginning I really l…
Nice description and good guide for reentering a once beloved game. I had the same problem many times, more often just quit but sometimes took the time necessary. Especially to clear the hotbars and start filling then from the ground up was the one …
How could such things make even a fraction of the investment back that are needed for MMOs? Even as F2P people would be averse to spending money as they definitly now that in a few months the game is closed and everything they paid for gone forever.…
Yoshi-P made such a strong explanation for P2P that I can only respect it. F2P makes a lot of money from newcomers but in the long run the focus lies in getting these money spikes from the newcomers and not making a good experience for those who wan…
A new Star Wars MMO is likely? Please thats ridiculous ... besides that MMOs take many years of development and many many millions which nobody in their right mind will invest again after SWTOR, the only thing that might happen is some more Mobile/W…
Originally posted by Elikal
Anyone know if one of the German servers is unofficial RP? <.< >.> <.<
As you are asking ... Drakkar Lake will be the unofficial german RP Server (as seen here (http://www.guildwars2-rp.de/index.ph…
Running around ingame works fine with Eyefinity, but you will get severe scaling issues in the character creation and cutscenes, where you might want to switch to windowmode (alt+enter) and switch back to fullscreen afterward.
Not perfect but the …
Quote:
Originally Posted by DiggityJones
this is a very poor choice for an mmo. part of the freedom from mmos comes from... freedom. trying to 'save the player from themselves' == restrictions and linearity.
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Originally posted by baldernono
They don't like to fight computer because there is no challenge. They want someone that can give them challenge. They are not interesting by the "kill" but by the "victory" : it is not the same.
I had to quote …