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MaxBacon

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MaxBacon
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  • Mensur said: I cant wait to see this blow up in their face...this will be the new theranos scandal just in gaming instead of pharma. If you're waiting for big scandals you're in the wrong place I'd say I'd recommend the NFT SC wanna-be…
  • So the big oof happened, SC pulls past 100m on direct crowdfunding in a single year for the first time tho if you deduct the inflation crazyness going on it probably is matching the pervious year in terms of costs 
  • Adamantine said: Not sure how these terms are even defined ? Google lists the following games as examples for both "space sim" and "sci-fi exploration games": Star Citizen No Man's Sky EVE Kerbal Space Program Elite Dangerous Wiki…
  • F2P will never collapse, there are multiple layers of what is F2P monetization, and the fact we've seen hyper aggressive models does not defeat the other models, which all of them have been enough to sustain MMOs that would otherwise been dead on th…
  • Adamantine said: Oh No Man's Sky isnt a different GENRE. They are both Sci Fi. But it was developed with very different goals. And NMS is full of strangeness. For example if you walk through a portal, somehow your starship will wait at the othe…
  • DarkZorvanReturns said: Difference between Star Citizen and No Man's Sky boils down to intent. Hello Games intended to make a game that people would want to play. And even with some ridiculous setbacks of their own making, they pushed through an…
  • Pigozz said: Prediction: Server meshing will turn out to be too complicated in 2024, final version will be PES with Regional servers. Multiple systems will be separate instances and transition will happen 'seamlessly' by a wormhole minigame .I a…
  • idk why you even talk about global shards when that isn't confirmed attm, their confirmed goal is regional shards. Hence why they announced recently to expand the regions SC covers by adding a new one in Asia. By this point talking latency is hey …
  • Pigozz said: ...Also you didnt answer how the SC would handle this and I know exactly why. Because SC developers dont have answer to this absolutey CRITICAL question regarding their 1 global server wet dream Thats how shitty and shortsighted…
  • Angrakhan said: Trust me, if they could do it, it would be done. That's without considering a major aspect of this all. Server mesh is not a mere feature, it's a bunch of major requirements that are actuals decently sized overhauls on the …
  • TheDalaiBomba said: No, it doesn't, because half of those comparisons are fans trying to compare disparate development and/or titles to justify the current state of SC. Well but those are not the comparations we're seeing here, what we see…
  • TheDalaiBomba said: Save yourself the headache and leave this poster to ramble by himself about a 10 year old, half a billion dollar tech demo. Yet as relevant as ever, being played by dozens of thousands daily all its issues included and it…
  • Adamantine said: But it doesnt even remotely have the graphics of Star Citizen. And graphics ARE a lot of work. Always have been, always will be. In fact the shortcuts that NMS took are unbelievable. Until quite recently, every system had a spa…
  • Slapshot1188 said: This is the game they should have focused on.  Then worked on the wider SC game. I would say it's the SQ42 focus that drags SC, the features prioritized and all that, the drag SQ42 sees is visibly this refactoring it …
  • Vrika said: Often single player is a bit easier to run because the devs control what you encounter, as opposed to multiplayer where a large group of players usually means a fuckton of different ships/models/skins/textures/skill effects and animat…
  • Arglebargle said: Interesting looking.  A little herky jerky, and interior spaces look like they decided to save money on decent light bulbs, but still cool.   What level of computer equipment do you think will be needed for this to work decen…
  • updated link to the vid that is still up
  • Kyleran said: If SC tanks at launch like New World (90% falloff in a few months) did they definitely could end making less money than prior to release. Unlikely? Perhaps. Impossible? Who can say until release day finally comes. I do agree, I th…
  • Arglebargle said: SC at its core is a game that doesn't work.  No persistence, inability to fit several of its larger ships in the same space, tons of missing core game loops that have been touted from the get go, the issues of the game devs not …
  • TheDalaiBomba said: You can whatabout all you like, but if CIG doesn't release a truly groundbreaking game, folks will be referencing this project for years after it's done.  That's reality.  And it won't be nice or lighthearted.  It will be sava…