Article is already out of date, they just released a patch yesterday that introduces a queue system to log-in albeit it's a bit lacking on the refresh, but it's there now.
The issue with articles like this is that they don't seem to be updated with…
Originally posted by XAleX360 Originally posted by Bad.dog
Looks like the first attempt at a GW2 clone game to me ....what a great day for the industry sandbox meets GW2
You're correct for the first part, it's basically GW2.5. But it's certai…
Originally posted by palulalula
Was never huge fan of EverQuest but yesterday i expected next gen mmo with ultra realistic graphic. Yes this game has some new ideas and i like it but it looks like wow/wildstar. That Lyon was 100% copy of wow Tauren…
No levels:
There are no levels in EQN, all of your progression will come from exploring the world, unlocking classes and experimenting with weapons and spells.
Originally posted by Avrid you will be chained to your pcs playing landmark until you have built every building for the game so they don't have to pay someone to do so.
and the best part will be, because you sumbitted your building as part of a co…
Originally posted by itchmon EQ1 has been the innovator of server rulesets.
FV was the OG roleplaying server.
Stromm was a different kind of RP server
the original Zek servers (before they got merged) were 3 different PVP rules.
Stormham…
Dear "Elrar",
Despite what you see from american MMORPG games not all of us who play MMOs in america are mindless idiots that require a tutorial for everything, mostly we sigh and groan at the ones that actually do exist and try to trudge through t…
Originally posted by Bad.dog Originally posted by ste2000 Originally posted by tixylix It wont be, this is SOE and they'll not develop an MMO aimed at the hardcore again.
You really need to put things into perspective............mo…
Originally posted by ste2000 I agree with the OP (I believe many today share the same view)
Even EQ2 when it launched was fairly deep.
It had the Access quests (before you could access a Dungeon you had to complete a quest), lots of Heritage que…
Originally posted by asdar
Originally posted by mehoron
I think there is a huge difference between making a sandbox game and creating a space with very little content and telling players to make it up because you're too lazy or don't know …
I think there is a huge difference between making a sandbox game and creating a space with very little content and telling players to make it up because you're too lazy or don't know how to make proper game systems (See MO and DF). There are quite a…
Getting back to the OP. I think that the "holy trinity" isn't really too much of a problem. It's been around and has been designed to hell and back. To say that you don't like it, is just saying you don't like grouping.
There are games that have do…
Originally posted by Ozmodan Another set of developers who just do not get it. Open PVP everywhere has been a failure in every game that has tried it. I have yet to see a ruleset that controls the gankers. After reading how their pvp works, I do …
Originally posted by Vunak23 Originally posted by mehoron Originally posted by lizardbones
Originally posted by Azoth
So UO was not a success ?
It did better after the PvE rule set was implemented. They reach…
Originally posted by lizardbones
Originally posted by Azoth
So UO was not a success ?
It did better after the PvE rule set was implemented. They reached their peak of 250,000 people during that time. I thought it was 278,000, but W…
Originally posted by evilized yeah UO went F2P after 3 months and then went belly up. asheron's call never really got that popular either.
on a serious note, i am coming to the conclusion that full loot pvp is about the only pvp worth doing. p…
I think Darkfall and MO are cases where there is no content outside other players.
I don't think the issue is FFA PVP. This kinda harkens back to other FFA games like UO, that had lots of quest content and dungeon content.
I really feel like games…
Originally posted by MercArcher Originally posted by Entinerint Originally posted by GoldenArrow
Seems like very few (including you) have actually watched the developer interviews when the game was originally announced. The game will …
Originally posted by MercArcher Originally posted by Kyleran The folks attempting to create Citadel of Sorcery are truly working on an innovative title that would revolutionize the MMORPG space, this really is iteration number 18 of the standard t…