I'm in now with several accounts because I get to help shape the game world, build up my character in the early stages (and be more powerful early on, and more diverse later), and to play the game with many of the other people and players I have bec…
Ryan was the Director of Marketing at CCP for 3 years or so before he left to start the Pathfinder Online project. There are a lot of things about the way CCP created a sandbox game Ryan is adapting to the PFO systems. He can certainly tell you bett…
Audocet, do a little independent research and see the peaks and valleys of most game releases.. SWTOR did have it. I was part of the peak, played through 50 levels twice, and there was nothing else to do. They lost tens of thousands of players with …
PFO was not intended to be a themepark game at any time. There are many, many themepark MMOs and they all follow the same customer pattern of a huge enrollment for the first couple of months, followed by a huge crash after the novelty wears off, the…
Originally posted by MrTink It is prohibitive. People inside the game probably know that I spend a lot of my time at low reputation. It literally takes about 15 minutes of play time to go from maximum reputation to the bottom of the barrel, -7500 re…
Hi all! I have been posting for a while both here and on Reddit, and must say this review (not arguing whether it is a review or not) seems fair to me. I am still having fun. Things are just getting interesting with players getting set up to start s…
I do have plenty of Buddy Keys still available. PM me here with your email address, or email me at [email protected] and I'll get one right out to you.
Dullahan, In the not too distant future, a system called "Threading" will be introduced. Right now the threading is invisible, but you do not lose any of your equipped gear when you die, nor is any of it lootable from your husk. At some point, playe…
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The respawn mechanics, item threading, feud system, character tags, etc are all things that will make PFO PvP a richer game experience, and are all pending future development and patches. In the meantime there are not many effective (if …
The game is in what Ryan Dancey (CEO of Goblinworks) is calling a "Minimum Viable Product". There is basic PvP and player looting (although none of the equipped gear is lootable at this time), gathering, refining and crafting are going strong, there…
I won't be sharing any sender's email address anywhere, and the gmail account is mine and mine alone (well, mine and the NSA is looking at it). The email address is part of the way Goblinworks accounts for the conversion of a Buddy Key trial and a p…
romanswinter, no, there are no more wipes. If you started today you would have the character you create as long as the game runs. The last wipe was on/about 30 December 2014.
Commox, The Dwarves of Forgeholm are more often in Ozem's Vigil and Alderwag for the last couple of weeks due to the tower requirement to get our crafting leveled appropriately. There are usually several of us on during the afternoon and many more i…
Cal, It has been hinted at that one account might be able to train multiple characters at once, but that account would have to be paying a monthly sub for each character that is training up. I know in EVE I could have up to three characters on one a…
Certain MMOs require patience and foresight. EVE Online is one, the Pathfinder Online (PFO) is one. If you played EVE Online long enough to learn every single skill to max level you would have to play around 30 years. Pathfinder Online is somewhat m…