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professornomos

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professornomos
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  • Originally posted by Tumblebutz Originally posted by professornomos just follow the instructions Oh wow!  I never thought of that!  Thank you for pointing the way, oh wise one! Seriously, have you been following the logging in through CSE i…
  • just follow the instructions
  • Right now the backers forum is almost counter-productive.  There are too many people posting inane polls and pointless "what if" threads.   Seriously Macbeth says it best   Life's but a walking shadow, a poor player That struts and frets his hou…
  • will your forums be free of spam bots soon?
  • Originally posted by meddyck Originally posted by professornomos No, just the best equipment as far v as we know. Wrong. All gear is crafted aside from the starter gear you get at character creation. There are no item drops.   Did i menti…
  • No. Yes. No, just the best equipment as far v as we know. MJ and CSE have been on vacation this week so we're really missing any new information
  • as mentioned, the CSE team has been on vacation for the last 10 days. i imagine that with new content will come new pledges
  • I agree to some extent. I agree that the building/seigeing aspect of builders will be the easiety to scale the cool factor. I think the major tactic for weapon/armor progression will materials and enhancements. What will make it "fun" will have t…
  • Gamification generally can be described as what happens when outcomes matter more than process. Games by definition have a fixed "narrow" set of rules with limited outcomes. Role Playing on the other hand is generally open-ended and user defined.
  • Originally posted by naezgul Originally posted by grimjakk Like everything else, it'll center around RvR, I bet.  * Awards and bounties paid out by your Realm for RvR missions.  * Pocket change from enemy players.  * Reso…
  •   Originally posted by Daizedd   MMT has its strengths but it relies too heavily on the state as actor especially when it comes to currency.  It does a poor job of explaining the rise and persistence of multi-state actors, transnational corpora…
  • Originally posted by Daizedd Essentially, in the real world, for any currency to have value, it has to be taxed. So if we want to have an in game currency, we need NPCs that require it and that offer something for that currency that we require to co…
  • Originally posted by Kyleran A bit off topic, but MJ has sort of stopped dropping by to weigh in on topics like this anymore. I think the hostility got to him. Or maybe he's actually taking a legit vacation away from work?  Or if I may be cynic…
  • Originally posted by Edany Originally posted by professornomos Great series of posts in this thread Edany Thank you!! I am pretty excited for the potential economy that this game *could* have, and most of the ideas I've been tossing abo…
  • Originally posted by Edany Originally posted by azzamasin Originally posted by Tamanous Asheron's Call had their form of currency but once crafting became more involved in the game it became clear that rare craft items became the real currency.…
  • Originally posted by Mkilbride Actually, MJ said "No PvE progression" which is what most players didn't understand, but he actually explained it properly.   He just forgot people are idjits. True but he always demured when in came to non-prog…
  • pretty sure that you won't be happy with CU naming conventions either, given that players can reserve names with Founder Points. 
  • too add to the general tone, RvR is not the same as PvP. whether it's eve, mordred or Shadowsbane the nature of Pvp doesnt breed realm/team trust. hell i and a buddy tried too level on mordred back in 04. After three days of getting ganked 5+ t…
  • Originally posted by Tierless   Originally posted by The1ceQueen I haven't played anything decent in years, so I'll just be forum posting once the forum is up for us.   Yep. I try to play GW2 but the lack of my actions doing ANYTHING…
  • Originally posted by naezgul Deaths can come just as quickly.... we don't know the effective gap yet of a Day 1 character with starter gear and a "maxed" character. maybe their effective damage output may only be 15% difference     For su…