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binskki

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binskki
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  • It's nice to see money chugging steadily in; seems very likely that we will be able to have The Depths at release instead of as a major patch soon after.
  • LOL...I am mystified at all the people that think this is the game, rather than a proof-of-concept engine/networking demo which utilizes proof-of-concept first-generation character models (for only 2 of the eventual races)!     Go figure. :)P I  re…
  • I agree that the thread's title is problematic and misleading.   It's a shame, because there is some cool information out there on this project, but hyping it in this way does the project a disservice - it can only put people off.
  • Originally posted by Hjamnr 12k poly models, x1000 characters at 30fps min. http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/456223 This is  the actual link, the other person was trying to get you to. The animated walk cyc…
  • Originally posted by meddyck Originally posted by Docmandu Originally posted by meddyck  The number of classes is very disappointing. I don't find Mark's explanation for why he is doing it that way very convincing. Why is it harder to creat…
  • Originally posted by Tierless Your like a one man rock band of linkage, I thank you. LOL, Tierless.
  • Originally posted by Sornin Originally posted by Panzerbase Originally posted by PAL-18 i give you a hint. They need to make Kickstarter sub-forum or delete all cu posts and keep everything under one topic. Only way to fix it,or what ha…
  • Originally posted by SmudgePudge Originally posted by Panzerbase Originally posted by PAL-18 i give you a hint. They need to make Kickstarter sub-forum or delete all cu posts and keep everything under one topic. Only way to fix it,or wh…
  • I agree 100%.  Don't post to the threads that are negative - report them. The one that got out of control yesterday, with a very rude personal attack tone even in its title,  was up for the entire day .   When I reported it almost first thing, I go…
  • I am glad to see so many people chiming in against spamming. As I said in my previous post, I commend the author of this thread for their enthusiasm, but in order to build a community we want to play a game with - we need to be that community, if t…
  • Oooo, oooo...SMUGGLER.  That sounds fun!  But,  yes, I agree - anything relating to supply lines and strategy could be a ton of fun to play.
  • Toxia, it is confirmed that there will be no cash shop. 
  • Originally posted by aesperus Originally posted by binskki On one of the podcasts last night, they said that the wings were not vestigal...they had some sort of use. NOW I WANT TO KNOW WHAT THAT USE IS!  Or just give me some wings. ;D …
    in ST'RM!!! Comment by binskki April 2013
  • Please don't spam any trade channels to promote this game. I really want this game to get made, but jumping on the "spam trade channel" bandwagon is not going to make us any friends - or get the players that we want to be part of the community. Be…
  • I was glad to hear that number of character slots would = number of character classes, + 1, per server. This will help enable my alt habit.
  • On one of the podcasts last night, they said that the wings were not vestigal...they had some sort of use. NOW I WANT TO KNOW WHAT THAT USE IS!  Or just give me some wings. ;D
    in ST'RM!!! Comment by binskki April 2013
  • I'm excited to even start seeing a few particle effects thrown into the very early version of the engine - I have my fingers crossed that there will be rain and fog and lovely strategic terrain.
  • This is very general, but I would love to see the source of the magic, or the type of magic, be very different for each realm.  DAoC did this to some extent...but if somehow the whole mechanics and feel of each caster was really distinct, that would…
  • Continual "updates" and additions to gear that force you to start all over with grinding/gold farming/etc. for a whole new set of gear since everyone with the hot new gear can now smush you into a grease spot, no matter what your relative skill leve…
  • I was very interested in his mention of  "player shops,"  and in the idea that crafters might be able to really personalize their work.  Imagine getting well known in the marketplace area for the excellent  (and completely distinctive) design of the…