Originally posted by Nadia ANET said something similar in an old 2005 interview
ANET intentionally dumbed down the henchman in GW1 so players would seek out other players in the game, instead of relying on NPCs
I remember some of the AI in GW1…
Originally posted by Nanfoodle Originally posted by Aabel
So have the EQNext dev team said they are removing/killing healing? or is this some conclusion people have jumped too? What I got from the class panel is that healing classes are going t…
So have the EQNext dev team said they are removing/killing healing? or is this some conclusion people have jumped too? What I got from the class panel is that healing classes are going to have more things to do than wait for people to get hurt.
EQNext is an evolution of an established style led by the same art director.
There is a lot more of theses in your EQ UI/default/loadscreens folder. They are quite charming and nostalgic.
Originally posted by donpopuki
Like this one?
No, they were just drawings, from the design of the initial release. I'll see if I can find them. They really are quite stylized.
Originally posted by BearKnight
That doesn't matter whom was the Art director where. She's being TOLD to do this direction by upper management whom are, yet again trying to feed off of WoW's tactics that only work for WoW's specific theme.
She's…
I love playing clerics in table top AD&D. I hate playing them in MMORPG's. Healing in MMORPG's is not fun for most people, so few people play those classes. Those classes being mandatory leads to a lot of waiting around for everyone else. I did …
Originally posted by BearKnight
Same way with SOE. If you don't tell them NOW that the ArtStyle is a mistake for an EQ title then they'll simply run with it until they break the franchise as a whole.
Well seeing as how the Art Director for…
Cartoony can be edgy too. Michael Turner's work for instance. Really it's too early to be writing the art direction off in my opinion. We have only seen two characters running around in game, two!
No they are not all equally accessible. For example Paladin and Shadowknight are mutually exclusive. It is is also possible that other classes will be as well. Also with combat being more skill and action based its entirely possible the whole rock p…
Originally posted by jesusjuice69 Originally posted by rockin_ufo Whats wrong with this genre is people like the OP who think their opinion is the end be all and others cant think different. And visa versa.
Mind blowing I know, we all prefer d…
40 classes will be available to learn. You can only have 8 abilities at a time. Gear does not give stats but rather affects how abilities work, or even gives new abilities.
I wouldn't worry about people copying your build unless its an extremely ob…
What they threw away, twice, was a WoW clone. Smedley said as much. It probably had the same art direction and lore as what was shown in Vegas. If you want a spiritual successor to EQ1 go play Vanguard, that is what it was designed to be and it's ac…
Originally posted by Darthtrigger This is utter nonsense Brian Green is on drugs or has dog poo for brains. The holy trinity has been main stream rpg strategic group combat belief since 1974. Thats right "dungeons & dragons" pen and paper bef…
Originally posted by NagelRitter Err, what? Nonsense. The AI currently studied in research is leaps and bounds ahead of what is needed here. There are plenty of algorithms for this sort of thing out there at this point. The reason you are not seeing…
Originally posted by Waterlily Originally posted by Aabel
Anyway the mobs you mentioned are all raid targets
We did those mobs with 2 groups during OOW, so did most guilds. Only if you were far behind in progression did you need to bring …
Originally posted by Waterlily
That's not zerging.
Plenty of mobs in Everquest are meant to be taken down with multiple groups, even outside of instances. Queen in TSS, Hulcror and Velitorkin in WoS, they're not raid mobs, they're multi-group mo…
Originally posted by Meteora69
When it comes to EQN: Don't know why they need to remove the Trinity. It's not for their NPCs AI. Maybe they just want to do it ... reason enough I would say, it's their game. Whether it will work and will be fun ..…
Originally posted by Shadowguy64
Does it now?
Yup, it's actually more prevalent now with the addition of Mercenaries to the game. A group of 6 can split into two groups and each player pops a merc out to help take a named on.