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Kuldebar

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Kuldebar
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Comments

  • Nearly two years later, it seems there's been some positive changes. Play population is low, but I find the game and excellent choice for the low-budget gamer with an older PC.
  • I actually got around to giving TSW a try and bought it on Steam. I've been disappointed with GW2's direction and TSW has the right mix of horizontal progression and character class combinations for me.  I also like the unique game world and quest …
  • Originally posted by WellzyC   I don't understand the recent boom in popularity about the F2P model, Everyone's mom is talking about F2P. I ask, why?   Every F2P game I have played has been very under whelming. - The graphics are "meh." - …
  • Anyone get anti-aliasing to work in the game? Lotsa jaggies.
  • Originally posted by chelan im only lvl 14 but i have not seen any skill tree. when i level every so often i get a new ability added to my hotkey bar. I saw a talent tree and the Dragon skill training system in a video, it seemed rather in-depth, …
  • Originally posted by jacktors Their 4 classes are pretty cool, but imho, they better have more than that. The game will grow very boring with just 4 classes.    There is said to be a lot of customization in the skill trees, so that may offset the…
  • Originally posted by shadow9d9 Originally posted by ShakyMo Then just about every mmo on the planet is instanced with your terminology. Only the cookie cutter garbage we get nowadays... Asheron's call, from 1999, had a full open world 100x the…
  • Originally posted by Axxar They're still not instanced.   Let's try to keep this simple: if a player has to go through a portal to enter the next zone, it's instanced and NOT A OPEN world design.    
  • Originally posted by ShakyMo   the world in warhammer isnt instanced at all, its a zoned world just like wow.  Only wow has 4 large zones and war has 16 medium sized zones.  they dont split it off into separate instances like AOC, TSW, swtor…
  • WAR: what went wrong? * The world wasn't open and heavily instanced. * The Tier System split the game and the player base up even though bolstering was available and could have mitigated the need to do such a thing. * Scenarios vied with …
  • Originally posted by Niix_Ozek Originally posted by Kuldebar Originally posted by Rhoklaw  I won't completely disagree with CD but I can say for certain that the current implementations of CD in MMO's is not positive in any way.   Ho…
  • Originally posted by Rhoklaw  I won't completely disagree with CD but I can say for certain that the current implementations of CD in MMO's is not positive in any way.   How wonderfully inconsistent of of you! Not positive in any way? But you …
  • There will be no PvE, doesn't mean there won't be NPC's or the occasional mob or other environmental creatures, but the game will not reward players for killing mobs by XP or loot. The leveling system will be via RvR and Crafting and be based on a …
  • I think a goal in CU will be to have a variety of activities going on simultaneously unlike the typical battle grounds of  WoW or Rift, or even WvW in GW2. The "raid size" activities will be Castle Sieges, and unlike other PvP games, these fortific…
  • Originally posted by Odaman I'm going to go out on a limb and say you have no idea what caused the performance issues in war. CD alone, no I seriously doubt it, but saying it had nothing to do with it is bullshit. No more than the steel plating…
  • Originally posted by Odaman Originally posted by Malevil Ppl saying that collision detection is required will be first to come to forums and QQ about server performance. It was great in WAR when servers worked, unplayble when there were too much…
  • Originally posted by Malevil Ppl saying that collision detection is required will be first to come to forums and QQ about server performance. It was great in WAR when servers worked, unplayble when there were too much ppl. Did server performance mo…
  • Originally posted by Niix_Ozek It is an interesting few examples you put forward, none of which are however proven to be accurate. I have played games without CD where everything you have described has happened, weird eh? For example based on t…
  • Originally posted by Niix_Ozek Originally posted by Kuldebar Originally posted by Plastic-Metal I was right.. this post is going to hit over 20 pages of completely pointless discussion that has turned into a flamewar! +1 to me No plu…
  • Originally posted by Plastic-Metal [mod edit] No plus one for you! That was entirely too predictable! I would still play CU if it doesn't have CD, but I do think that if it is trying to attract long term hardcore RvR players, it will want to have…