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boboslave

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boboslave
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  • Really, this idea of repeated content is nothing new.  Games that featured 'best time' or 'highest score' tables got people repeating content, but only if they wished to.  It's a problem in MMO's because the repetition is forced upon the player as t…
  • Originally posted by Rebel1 I am one that believes that there is plenty of Lore and stories in most mmorpg's out there . That it is the players that hurry scurry and move so fast they ignore the story.  In my opinion, it is the players responsabilit…
  • Nice Article, but i'd agree with others that cutscenes and instanced quests aren't the way to add RPG back into the fold. Player VS Player!!! In my humble opinion, player vs player is the only way to develop a true RPG story for players to take pa…
  • Originally posted by kahnz A couple of things: First, poisons are a cool idea for the predator, but it's a classic example of when gameplay should preside over roleplay. Imagine if, instead of being the assasin, you are the target. You are relaxin…
  • Originally posted by Kaos&Light Of course, a non-level based game isn't necessarily proof against that. And theoretically, a level-based system could be built to work around that as well, though doing so would be much harder. True, a creative …
  • Originally posted by Kormac Cities, with npc guards that stick to the rules - they are the safe zones of my ideal game. There is no actual restriction on your ability to attack, but your ability to land a second blow should be severely impaired by t…
  • Originally posted by kahnz i didn't answer this poll. I always try to answer polls if i'm gonna post on a thread, but this one looked like i could answer A or B, B, B. Maybe i just missed the point. Anyway, what's a severe consequence? No game i ha…
  • Originally posted by esourced Forcing non PvP zones is definetelly safer for the intruder, but is limiting your freedom I guess. I'm all for open play and concequencies to your actions, could be expressed in many ways, tracking intruder down, negati…
  • Horse is alive and well and currently eating an apple! Way to not answer the question SnaKey. I'm not talking about NOT having safe zones, i'm wanting to discuss varying forms of their implementation. Please Please don't lump me with BurningPai…
  • Originally posted by Amaranthar Does dynamic have to involve changing the world? What about just small changes, in specific areas? I'd like to see a world where spawns move around and react in a natural seeming fashion to what they run into. Non-in…
  • Originally posted by Huntn bob, Thanks for the input! If you haven't take a look at the Hero's Journey interview over at rpgvault. Hero's Journey Either this is hype or this MMO is one to keep an eye on...-Hunt'n Looks interesting, and is certainl…
  • Tech aint there yet Huntn, that's why you haven't seen it and there isn't good examples of what it can do. EVE Online is a good example of some of the things that a dynamic game can have, but that doesn't have the same type of action that games lik…
  • Originally posted by Volkmar Dynamic games are more non-linear free form games that requires more effort and time from the average player simply because of their nature. I disagree, I think we are far from understanding their nature as we haven't …
  • The problem dude is that we haven't seen what a dynamic world can do yet. For example. (Note: Theorycraft follows) Elder Scrolls : Oblivion has advanced A.I. in it, dubbed 'Radiant AI' that enables the NPCs to have wants, needs, desires and mea…
  • WOOOT! I was waiting for this announcement, as they had only hinted at it previously. If ever there was a company that could put the RPG back into MMORPG i think it would be them. In an article some time ago they were talking about their new Drag…
  • Originally posted by BurningPain Ultra Violent FFA PVP MMORPG full of controversey, drama, chaos with a HUGE shock factor- Kill any player, anytime, anywhere Feeling safe does not make the game fun. Think about this one long and hard.- You can spea…
  • Originally posted by Kaos&Light There are two things the players need the devs for in that field: providing the tools necessary to actually apply a reward/punishment system, and ensuring that 'anti-social' behaviour does not give so much of an …
  • I think you'll find dude that they do not wish to ruin other peoples' fun, but instead would like a game that supports (or at least has an option of) the type of PVP gameplay that they enjoy and find fun. I'm not a big fan of the way they go about …
  • Originally posted by Arathus How about an MMO based in the warcraft universe? Never Work! Everyone would want to be a peon and ya just know that not everyone can, it would cheapen it if there were lots of them running around. Besides, everyone kn…