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Dullahan

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Dullahan
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  • MMOExposed said: Old School only works in a bubble. The reality is that people parriot how much they love it but reality lots of those features were there because it's all we had. Had no options or vision to see how we can have MMOs without som…
  • I've personally been laughing my ass off at all of the current generation of players and streamers as they come to the realization that what they've been playing for so many years is an abortion compared to the original.
  • Sovrath said: Dullahan said: I've discussed the issues I felt most responsible ad naseum here over the years. Very briefly, it was the the lack of risk versus reward. It was the fact that death had little to no consequence. The wor…
  • svann said: Dullahan said: svann said: Dullahan said: Succeeding a game that wasn't successful is not the wisest business model. Well, any game that comes out now would literally have to "succeed" Vanguard since…
  • svann said: Dullahan said: Succeeding a game that wasn't successful is not the wisest business model. Well, any game that comes out now would literally have to "succeed" Vanguard since it comes out later.  succeed:  to follow …
  • Probably more a matter of preference than strictly a matter of intelligence. I feel like those who have actually had to navigate a world like classic EQ or Wurm and have experienced being lost and learned how to find their way based on landmarks com…
  • Succeeding a game that wasn't successful is not the wisest business model.
  • Mylan12 said: Wellspring said: DMKano said: "Q. Will there be a boob slider in the character creation process? Ben: No." Well I'm out. Hehe - seriously though: "Q. What is your vision for typical time played to reach …
  • People trained and mouthed off all the time in EQ, and despite the play nice policy, seldom were banned. You had to big a pretty giant dbag to go down. I think that was about right. If you're not cheating or exploiting, and you're not outright…
  • Pantheon zones are several EQ zones. If they had 20 it would probably be bigger than EQ. Takes time. I've been estimating 2020 for years. MMOs take a long time to make. They take even longer with a small team. Its part of the price we pay for so…
  • Boneserino said: Dullahan said: Shaigh said: Make PvP servers for people wishing to be assholes to other people. Keep that shit away from PvE servers. PvP servers are planned, so of course they should have them, but makin…
  • We can't say whether druids will be inferior, but what he is saying is correct regarding the number of healers. There simply cannot be any one alpha class in any given role. They have to each have a unique yet equally and independently valuable tale…
  • Shaigh said: Make PvP servers for people wishing to be assholes to other people. Keep that shit away from PvE servers. PvP servers are planned, so of course they should have them, but making the pve server a completely safe space is a bad …
  • Theocritus said: I feel like I have already played this and I haven't....That's the danger of basing your game around one that has been around almost 20 years. Gee, which game is that? I sure wish I knew so I could go play it. I found a…
  • All that maps talk makes me wonder if any of you have played a game without a map. Even with an exact map, unless you're using a coordinate system you still get off course. I had printed maps for almost every zone in EQ (back before multiple monitor…
  • Pantheon is just meant to be more of a "choose your own adventure", like Everquest. They are using sandbox loosely, but it's not a themepark either - nor was EQ. There is no set path, you just forge your own way. In EQ, you could level 20 characters…
  • Perception is just a system that makes questing feel a little more organic and adds a progression element. As you level up the system by discovering things or interacting with npcs, you can perceive more and gain access to more content. Not revolut…
  • I can tell you in some of the raids I have been with, they would kick you if you had unluck. If for some reason they couldn't see your personal unluck, they would probably have every member of the raid stream their stats and debuffs before being inv…
  • This has to be the third or fourth thread created on this topic.
  • If one players unluck affected the rest of the group or guild, they'd end up getting kicked. I like the idea of debuffs, but it does come with that drawback.