Hmmm...
- No more separate shards. Mega servers are possible and successful (EvE and ESO)
- Risk v Reward. Have the combat and economic challenge mean something. Make the players reputation matter.
These are the 2 things that I think …
If you are not interested in PvP (especially risk PvP where you are lootable on death), group play or crafting then you probably won't like this game.
If you like the above, then come join the fun. And yes it is fun. But, of course that is a subj…
1. Fantasy or Space setting. Could we try futuristic earth or historical earth, like a western?
2. Meaningless crafting. Some of the best gear and a world that needs rebuilding, that's the ticket.
3. Character levels.
4. vertical gear pro…
Originally posted by blazzen67 Originally posted by Mudfin Man I loved EQ! Loved it! I'm old school when it comes to MMORPGs. I like death penalties, i like deleveling, I like forced grouping, I like huge worlds, I hate bread crumb quests, I li…
Man I loved EQ! Loved it! I'm old school when it comes to MMORPGs. I like death penalties, i like deleveling, I like forced grouping, I like huge worlds, I hate bread crumb quests, I like crafting that actually matters, I hate Cross realm LFAnyth…
Originally posted by nariusseldon Originally posted by Mudfin Sounds like a lot of work. I would much prefer a built in game-wide AH.
And this, I believe, is the real problem keeping the genre from evolving.
Different gene…
Originally posted by nariusseldon Originally posted by Amaranthar By the way, do you (anyone) know what Auction Houses were like in UO? It was completely set up and run by players.
They used tools the game provided:
* player owned ho…
Originally posted by Asamof Originally posted by Chrisbox
Cinematics for this game are cool. NCsoft isn't. Neither are quest hubs. This is actually paving out to crash just as hard as SWTOR did.
it'll be interesting to see if the fanboys …
1) Wildstar - looks like a world I could get lost in for a few years which is what i want from a game.
2) The Repopulation - looks very interesting
3) ArcheAge - although I think the westernization should have just been translation, still looks so…
I love the rapport you all are building with the community. I love the majority of your ideas for your game(1 weapon type withstanding ).
I know with each passing interaction you have I am adding more margin to the margin of error a developer gets…
Originally posted by MadnessRealm Originally posted by Iselin Originally posted by birdycephon
It has nothing to do with nostalgia, and everything to do with how different the communities are, and how much games have shifted…