Originally posted by Mpfive
Active subs? I doubt it somehow
Active in the last 30 days, which is the best any company has ever been able to provide.
Oh, and luckily? Your doubt plays no role in this matter.
P.S.: I doubt this is in anticipati…
Originally posted by Elikal You see, ever since I used to play GW2, I am hooked into "moving combat". Back in the days BEFORE GW2, we all used to be rooted while executing our skills. And that was fine and nice, because we didn't know any better.
…
An astounding number of you misunderstood completely.
The issue is that people drawn in by these achievements are VOCAL about how they only came for the achievement and have no intention to contribute to the fight.
This is a hilariously bad design…
Most games are finished in 5-10 hours, 3 months is a succes of galactic proportions.
I think most of you here have a skewed vision of how long a game should last. Truthfully; how many games kept you busy (i mean really busy, like playing everyday) …
Originally posted by MadDemon64
Complaining about teleporting and needing to pay a fee: just like every other MMO out there, to teleport between areas, you need to pay a fee. TERA? Pay a fee. WoW? Pay a fee. Rift? Pay a fee. The only differ…
Originally posted by Jean-Luc_Picard There's not a single minotaur in any of the starter areas of this game.
It's obvious this "reviewer" tried the game having an already negative bias.
And typing you thread title in all caps doesn't make you mo…
Funny how China players != paying customers (they in actual fact are), but boxes sold = active players for GW2.
Giving out vague numbers like ~2,4 logins per week (talk about arbitrary) and what was it, 450k concurrent users? That doesn't help matt…
There was an official announcement a month ago and a guy posted the numbers 3 pages back and noone touched on the subject? Can't even find a thread that mentions this on here. Dubyateeeff?
0.5 million sold since January is worth discussing, IMO, es…
What bother's me about it is zero strategy.
In slower paced games that have more spells & skills, there's an interesting dynamic when faced with an equal level opponent.
It's not so much a matter of who dpses who down first, but waiting for th…
Originally posted by korent1991
Considering sale drops, it's a B2P game. Did you ever see a quarterly sale report for Crysis, Tomb Raider, COD, BF, HALO.... the list goes on... Every B2P game is expected to drop sale numbers after time. ANet is ma…
Originally posted by lizardbones
Originally posted by SnarlingWolf Originally posted by lizardbones Originally posted by SnarlingWolf Originally posted by Prenho GW2 is B2P, it means is profits grows when the…
It doesn't really matter. The ones with the better game will come out on top, copying won't affect the outcome.
I remember when Warhammer Online was coming out; some people were under the impression that because Warcraft copied Warhammer, automatic…
Originally posted by rmk70
There was no concept of a defined ideal group size - if there was only 2 of you and you could manage really tough content, great. If not, find more people.
This is horrific game design. Really, really bad.
I don't i…
Originally posted by BearKnight Originally posted by Gravarg Originally posted by Zorgo Still shots don't do WoW justice at all - that water looks much better in game - and yet that still looks pretty good.
Funny thing I've noticed - WoW lo…
Originally posted by BearKnight
I could go on for hours, but the idea remains the same. We're not talking about FPS shooter "ultra-realism" graphics here. We're talking about an Art-Style that FITS within the respective game. In this case EQ:N's …
... and still WoW looks and has always looked better.
Most people have a better eye for aesthetics than supporters of this notion that WoW is ugly, thankfully.
Originally posted by Twobit
If that's not what they mean (which I suspect it isn't) then while they are "investigating" I hope they will make it so players aren't forced to join a group, regardless of their spec choices - instead allowing them to …
Originally posted by Vivasvan
I was greatly excited to hear the 40man raids.
But there is nothing dungeons and dragons/medieval about this game. Looks like a space zap futurama nonscence theme.
Will stay away
This is a GOOD thing.
Originally posted by czombie I'd love to see a game someday where a group of mages could go into a dungeon and using only spells and tactical teamwork do just as well as a trinity group. Unfortunately, MMO's have not reached the complexity yet to d…