Dear ignore_me,
I see you want to have more difficult, 'full' games. However, I believe that the suggestions you make would actually damage the playerbase of my game considerably.
'Difficulty' in a video game is relative. You may be an MMO…
2-3 day bans? Really?
Try 120 day bans. For 'trolling' - which apparently means disagreeing with someone else's opinion on the GW2 forum.
2-3 days are nothing compared to what I get for lifting the slightest finger in a thread.
Raid/group finders may have ruined MMOPRG's (whatever those are - I'm no expert in that acronym), but MMORPGs seem to be going strong even with these tools.
Maybe they ruined MMORPGs for a select group of people. That would be a more accurate /…
Originally posted by Quirhid
I don't like to include the names of the games because it gives a chance to derail the thread and miss the whole point. If I mentioned game X. The thread could easily turn to discussion about that game.
But the game…
What games are these numerical examples from and what are your handles for each game?
Which one are you 3500 games with 62% win?
500 with 61% win?
Newbie league scumming example?
Let's get some confirmation up in here.
The problem with this idea is the amount of server admins you'd actually need in order to make a difference in a modern MMO.
It worked in MUDs because you would have, at most, 1000 players (and after the top 20, the number drops to about 80 per …
Needs a CC that can actually speak English to clear it up. No offense, Eva. Your accent probably makes up for it. Call me.
It's easy to see that the server capacity rating you get actually means the amount of players currently logged in. If …
Originally posted by Fadedbomb Originally posted by Gaia_Hunter Originally posted by pauly6478
All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of …
The objectives will always be there, no matter if the quests are big exclamation points over heads, orange circles on the map, rotating vorteces, a pair of crossed swords, or player-created content that is implied but never outright told.
To ane…
You hit the nail on the head. GW2 is a decent MMORPG, but it's just that - an MMORPG. There are very few examples of 'innovation'. What GW2 did was package all the good ideas into one unit, scrapping some of the poor decisions made by older games…
Do a test with a character with precisely equal build and gear.
Certainly possible. On MUDs, favoritism ran rampant. Immortals could change the stats of a piece of gear or a character and no one would be the wiser. Since there aren't many too…
Originally posted by redman875
What are you smoking?
I'm smoking all the haters and fanboys in one post, which means that no one on this internet community will like my post.
Originally posted by PTED
Originally posted by Mephster
4. The game's art work reminds me of a game that should of been released in 2005.
Were
You
Even
Alive
In
2005
(Each link is a different screenshot from games rel…
Originally posted by Mephster 1. Console gameplay tacked on to the pc.
2. Classes are boring to play.
3. Not enough skills and people won't weapon swap as much as you think they will.
4. The game's art work reminds me of a game that should of…
Originally posted by seridan Originally posted by Ban_Khaeros If you want a drama-free zone chat, every single GW2 player must learn how to politely respond to critical gamers (and have an open mind when considering their claims) and ignore trol…
Guild Wars 2 isn't a magic pill. Trade chat heroes will still be trade chat heroes; trolls will be trolls. It has nothing to do with the accessibility of the game or the design decisions made by the developers. It has everything to do with the at…
Rift has some interesting tanking options.
Warriors have the most, with three tanking souls. Each plays slightly different, with focuses on magic damage reduction, physical damage reduction, blocking, etc.
Rogues have one. The rogue tankin…