Everquest took me out of muds and into graphical mmos. Thanks to you for this transition. Travel well in the care of the Dark Lady. You will be missed.
I am that crazy guy that still will wade in when I can help. I am usually a tank so you better be low life and fighting boldly since I don't have heals or even real buffs in most games.
Having said that, it is less common than it used to be. Game…
Love the game. The death mechanic is the best I have seen in years. I felt immersed and challenged from about 5 minutes in. Combat is challenging at first and the core mechanic of the game is consequence so the early deaths do hurt. Just need to dra…
Action based combat, open character development rather than class based, combined with a relatively balanced build option list. In other words, utopia.
We vote with the money we spend on our games. We choose the way we play them. These two things are what drive game development. When was the last time the largest percentage of players did anything at all different in any game other than fly as quic…
This is currently on my $20 or less list. If all the things they add make it a better rounded game, I may jump in for $40. When I realized that ammo is limited and melee had a lengthy cooldown on most classes, I gave up. I get a power attack every s…
For me, CoX titles allowed me to play my characters my way. I could make a story and enjoy my character. It was fun. I have played CO and felt trapped on character development to stay effective. DCUO was a sad joke. 0 depth, 0 fun.
My favorite part of CoH/CoV was the flexibility of going from solo play to group play with friends of any level with the push of a button. There wasn't 20 minutes of respeccing, or worries about who was what level. You just saw someone who needed a …