Anyone here ever been part of a "merger"? Yeah, its corporate-speak for buy-out/sell-out.
I was part of one once. It will take about six months before the changes hit. I looked into the new company that had acquired the smaller business I worke…
Games in general should be more open-ended. PvP should be open-any time, anywhere.
Safe zones should be player built and player managed. They are called settlements.
In development and worth your time:
www.trialsofascension.com
Do those of us looking for PvP with death penalties belong to a smaller niche than PvE w/out death penalties? Yes, the numbers prove it. Is our smaller niche economincally viable? Yes, the numbers prove it and the undercurrent is getting stronger…
Darkfall looks good....
www.trialsofascension.com looks even better. It addresses every weak point in the article with its design if you search hard enough and the boards are very friendly. I hope it can deliver.
If you don't like crafting, mmog or mmofps for you.
Know what I hate? The flip side to the crafting/lemming comment.
You know, running around wasting time killing monster after monster after monster after boss anfter boss in hopes that some u…
Don't worry, if Mythic doesn't take the reigns on this one (Yes, I am 40K fan), then Blizzard will do what it has always done and take 40K 1.1...oh, I mean STARCRAFT and beat them to the punch.
Which is why Diablo should...n/m...for another thread.
I don't advocate PD in a RVR situation either. It doesn't fit.
HOWEVER, given the flavor of the Warhammer universe, I would like to see some kind of death penalty to reward battle-hardened veterans. Otherwise it equates to who sits and plays t…
Its not about IPs per se, that create poor results. Its about companies seeking to market and create additional revenue streams while a property is hot. "While a property is hot" equates to a measurable amount of time that does not allow for truly…
Yes, many PvP ranters and death penalty advocates abound, but really we are just a subjugated minority that wants developers to hear our voices. I'm not mad at PvEers. Far from it. They have allowed the genre to evolve to this point, and anything …
I hope for the dangers and death penalties that the flavor or the Warhammer Universe seems to support. Alternate Rules server(s) would be fine. But it shoul be a bit more "hardcore" than DAoC.
Thanks.
Moving away from the "time=reward" model. YES
Moving away from the "level hyperdisparity" model. YES
Moving away from the "Gearcentric requirements" model. YES
Major companies willing to take the risk and be innovative? NO.
....sigh....
Yes, they do matter. But more often than not, outcomes are 80% gear, 10% stats, 10% player skill and that is heinous (exaggerated for effect). What's worse, crafters are hung out to dry because they cannot create items of equal power.
Skill a…
I am of the opinion that it IS Multiplayer network gaming. At the very least it turns MMO into MO, and that, to me, is a stretch. I wonder if instancing is really about avoiding endless lines and camping of fellow players, and more about taking t…
Gungadin: www.trialsofascension.com
For all of you out there who want to say that PvP/Death Penalty advocates don't get that it's "a game", what we are trying to say is that we want the PVP/Death Penaly because tat is what is fun for US.
An…
Where are the choices? Beyond Diablo II HC, there are none for the PD/death penalty advocates that play for the risk/reward and like to know that achievement requires skill and requires guts and adrenaline.
To put it bluntly, the current crop of …
www.shadowpool.com
Read, study, and hope it becomes reality. IF immersion is what you want, this will be it. The forums are the nicest in the industry that I have been on. Very welcoming.
www.trialsofascension.com
PD, settlement building, dynamic environments and weather, disease...original magic system....playable dragons that can incinerate dozens at a pop. Mmmmm, juicy.
There is a game in development that is said to have all of the features you listed and then some. When you go to this website, do one of two things:
1. Register and begin asking questions
2. Do some footwork and follow the links to dev quotes an…
The only PD that has made it to fruition that I know of is Diablo II Hardcore. And I liked it. If a game could combine the PD elements that give you the rush in D2HC and the flair and skill-based design of Classic UO, then I'll bite. Trials of As…