Originally posted by Iselin Originally posted by Spawnblade Originally posted by Iselin Originally posted by Boardwalker
Darkness Falls, redux. My prayers are finally answered!
Any of us who were there in DAoC when DF first went in …
Originally posted by Iselin Originally posted by Boardwalker
Darkness Falls, redux. My prayers are finally answered!
Any of us who were there in DAoC when DF first went in have been waiting of this addition for a very long time indeed. A big p…
Original post is bullshit. Ultima Online did NOT have bots during its golden years (97-2000). I can't speak for Asheron's Call, as I didn't play that, but back before private servers and Trammel, there were no bots. In fact, Razor was only develo…
The only things DAoC had on ESO were:
1. Cooler classes. If you pick a Templar in ESO, every freaking ability you have is filled with light. More light. Light light light. Likewise, Dragonknight has to flame or earth-spike everything. With…
Originally posted by GeezerGamer Whatever is or isn't in that shop when they launch it, one thing is for certain. It's going to need to carry items players will want to buy. They will start off tame and push from there based on sales. It's a slipper…
Originally posted by JJ82 "and repair kit packs in the store"
Hahahaha...ugh.
You know this means repair kits are going to become rare outside of the shop right?
This is an absolutely silly concern. It's so easy to fill soul gems it's stupi…
Please recheck your math. In League, you get around 75 IP for a win in a 40 minute game, with your daily "win of the day" giving 150 IP. So for a 6300 IP champion, if we assume someone is playing 200 minutes a day (3.33 hours) and winning half the…
Originally posted by Sukiyaki Originally posted by redbug
Dude, UO, EQ, DAOC, and WOW ect... were innovative. Every game after, lets say 2005, is pretty much polishing what has already worked. AA looks like _________ plays like __________ and ha…
No. Not at all. Innovative means it's never been done before, but every feature in ArcheAge has already been done, and better, in games like SWG pre-CU, Ultima Online, Lineage, etc.
It's just the first game to implement a few age-old sandbox f…
Originally posted by g0m0rrah Originally posted by Hefaistos Who is who and what is he doing ??? This is the definition of the pvp in 2014 ?
This is my idea of pvp.
5 guys fighting another 5 guys, then other 5 guys are joining..…
Someone may have already pointed this out, but the big culprit here for someone witnessing this is the megaserver technology. *MOST* people playing ESO will simply not run into bots because of the way it throws you onto servers with players who hav…
Only thing that's stopping me is that Archeage is progressing very quickly through development. I'd rather avoid sinking money into this if I'm just going to play that game anyway.
Originally posted by sirphobos
Megaservers are definitely a double edged sword. On one hand, they prevent you from ending up on a dead server once the initial rush that occurs in every game inevitably dies out. Also, there are always plenty of peop…
Megaservers are fantastic. If you want some kind of server loyalty bullshit / group of like minded people, you're looking in the wrong place. That's what guilds are for.
Originally posted by Xiaoki Its what fixing those bugs and glitches(and economy wrecking dupes and exploits) lead to.
Why do you think they gave away 5 free days?
Launch was about as smooth as sand paper.
Yet still smoother than most …
Originally posted by flizzer
About the launch ,"It may have seemed pretty smooth to players". I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!
It was actually one of the smoothest ***M…
1. Sandboxes require player interaction on an equal level to any interaction that exists between players and their environment. What I mean by this is, if I, as a player, can kill an NPC, I should be able to kill a PC. Freedom, after all, is the …
Archeage is pretty much the only MMO that can compete with ESO in terms of graphics. They have a vast array of customization options as well.
It does, however, possess a more anime-esque style compared to ESO's more realistic graphics. There a…