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Findariel

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Findariel
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  • Half a year after I posted the first question: thanks for all the anwers! Funny to read the questions I had then. In the meantime I am CP550 have several lvl50s and I really like the game, love doing (especially veteran) dungeons a lot, got a big …
  • Maurgrim said: 10 abilites not 5, you can swap weapon on the fly. For me one staff are for destructions then when I need healing and buffs I switch to healing staff. For me It's very dynamic, and ofc you have alot of other weapons you can slo…
  • Iselin said: I agree that it has gotten less intuitive in some ways since they started adding Chapters a few years ago because a "feature" of those chapters is that they all have a brand new tutorial that dumps you into the new chapter's area…
  • Iselin said: 1. You can increase both your bag and bank space with in-game gold but yes the max capacity sucks relative to all the miscellaneous loot you get showered with and that's even the case if you get rid of the crafting mats problem wit…
  • 4getting2009 said: 50.00 is too steep for an expansion. That's why I will not buy HoT before it gets discounted. And I absolutely dislike the fact that existing players pay the same for the expansion as new players for the core game + …
  • Kajidourden said: Seems legit.  Shouldn't the tougher content be rewarded better? It should. That's why I always wondered why 10 minute run dungeon paths rewarded the same as the 90+ minute runs and most people consequently only ran the …
  • DKLond said: Frankly, I never got to the HoT part, even though I bought it. GW2 is a very strange experience for me, as I've gone back and given it another chance more than any other game in memory. No matter what, though, I come away despising the…
  • Goromhir said: i would buy HoT for $20 and play the game again.  anything else is to expensive for that  Agreed, $20-$25 would be a good price for existing users. I mean: you don't even get an extra character slot if you "update" (unless…
  • Originally posted by nate1980 However, the community has changed. The community back then was focused on grouping and building a community, which is vastly different than the community of today. The community of today is focused on the "self." T…
  • Originally posted by Nanfoodle Originally posted by Heretique One thing that bothers me the most about this game is being able to join multiple guilds, still think it's a retarded feature. Ya this is a huge problem in GW2, people are members …
  • Originally posted by Amathe To my great dismay, my character was horribly ugly.  So ugly that as a Wood Elf, one of my choices was how much dirt I wanted on my face.  Um, none? I saw no attractive female character options in Skyrim. So is this how…
  • I don't see any problems with the chosen system. Like most people, I will have a main character with my guild and roll alts to discover the other lands and perhaps learn the faction specific classes and skills. Which doesn't mean I won't feel most …
  • Originally posted by muffins89 it already has more likes on facebook than GW2.  just sayin'.  Hype doesn't neccessarily have to correlate with the quality and success of the end product. I wonder how many TES players that are used to an immersiv…
  • Originally posted by Crazyhorsek Yes I do hope that TESO will appeal to Darkfall / DAoC fans (actually DAoC players know how to pvp and like to pve as well) and leave all WoW carebears outside of it - yep thats my most sincere hope regarding TESO.…
  • Originally posted by dorksmetal they already stated there would be fast travel locations within the world pvp they just become inactive if the point is under attack.  Ah I see, a bit the same as GW2 waypoints .. but will dungeon entrances also be …
  • Originally posted by leroysg for example EverQuest back in 1999-2004 days Yes. Well, if we get another moronic game with no endgame and a cash shop where you can buy gems or plex to buy gold from other players, I'm out. I've lost faith in ever…
  • You program the boss monsters to have dynamic AI that changed in believable ways based on how many people attacked it.  That, and the game balances itself. In DAoC, people could bring 100 people to a dragon raid, but they'd probably all die, as the …
  • What am I concerned about?? How much WoW is mentioned in interviews. The game has quest based leveling, instancing, and phasing. Three things no MMO should have.  And, on top of that, the megaserver will essentially ruin RvR.  But how can you h…
  • Concerns? 1. One cash shop to rule them all; 2. Far too easy content so you're done in no time; 3. Bad looking characters and sexist clothes for females; 4. No endgame content    
  • Originally posted by george99 It worked in DAoC and I loved it so going to say this is an improvement over most games with pvp... Ys I don't see any problem with it, as long as every faction area is big and entertaining enough, and you can make ch…