Individual law suits aren't worth the legal costs, so we need the FTC to get involved. But I've written off the money I put in: this game WILL NEVER EXIST.
And it was obviously going bad as soon as they kept adding new features instead of finishing…
Originally posted by Erillion Those "amateurs" - as you call them - are so "unsuccessful" that EVERY SINGLE DAY a few THOUSAND new people pledge for the Star Citizen project.
There is a sucker born every minute.
I don't understand people who want to remove the level scaling - most of the maps would become trivial to a level 80 character. Why would you want that? Low level areas are already laughably easy even WITH the level scaling.
And the whole game woul…
The 'zerker meta is not really affected by this, since the dominance of offense over defense is mainly a function of having active defenses.
However, it is possible that other types of gear will make a slight comeback, because (A) you cannot reduce…
You could have mentioned the Triple Head Wurm in there as well - that is probably an encounter that is too hard. Vinewrath is probably between Marionette and Wurm in terms of dificulty/complexity.
>>Guild Wars 2, releases a NPE update,with devastating effects on the game.
It had little effect on existing players, since it mainly involved the leveling experience. Certainly, it was nowhere near the scale of the SWG changes.
To the more …
Does anyone know anything about how Storybricks worked (in detail)?
If they had something actually useful, it is hard to believe they couldn't find a buyer.
If they've launched the hype train, then they have a planned release date. We know they are just now signing people for a closed beta. They showed a lot of incomplete stuff, but keep in mind the demo build was probably frozen a month or more ago.
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I think the distinction is false...games will exploit every revenue source they can. GW2 has buy (paywall) + cash shop + expansion cost. ESO rode the sub model as long as possible before switching. And don't forget the entire 'Collector Imperial Gol…
Actually, I think the killer issues are more subtle:
[1] New players subsidize older (or more involved) players indirectly, since those with enough earning power in-game can avoid paying real money. But someone has to pay...
[2] It is very difficu…
The only really good measure of how many people play is the average concurrent users, but only EVE tends to put that out. ! million log-ins doesn't tell you if they login for 10 hours or 10 seconds.
Still, as a F2P game in the DW franchise, I don't…
I kicked in money, but I believe the chances of getting a good game in any reasonable amount of time is very, very low at this point.
Every time they announce a new stretch feature I cringe - they have already promised a huge amoount of stuff, on a…
Add up the numbers in the pdf and you will see that there is no way in hell SWTOR made 165 million, as Superdata claimed.
Specifically SWTOR is included in the 211m from 'extra content' and the 71 million of new downloads, yet is only a 'contributo…
EULAs should be invalid because they are 'contracts of adhesion', but, alas, the courts belong to corporations.
In any case, most of the arguments against gold buying seem to fail if games allow 'approved' dollar <-> gold exchanges within the…