after getting burned by a game that looked and played much better initially than either of these two (GW2), im gonna go with NONE. not until reviews, impressions, trial, etc. thing is, it's really hard to know if devs are gonna be a bunch of flakes …
[mod edit] the truth is, the game is healthy and growing. the company has political issues like any other, burn out, etc. but if u look at a survey also posted on reddit, ANet is one of the best gaming companies to work at.
not enough violence in MMO's. not even close to realistic levels. actually, most dont even feature blood.
but i understand what you mean about killing, killing and more killing. the only other things are crafting, gathering and exploring. thing u …
as much as i love GW2, Wildstar seems to offer vastly superior and generally more complex PVE content. i bought GW2 for the pvp and have been thoroughly disappointed by the slow (virtually non-existent) pace of WvW and spvp development. im very exci…
Originally posted by ShakyMo
Fantasyfreak
Marc Jacobs wasn't in charge of warhammer. Jeff hickman was.
Jacobs admitted that he was in charge but didnt take enough control of the project.
im not funding this because so far it's been nothing but hot air and the dude already destroyed one game. to the OP, me and my buddies have around 700-800 hours in WvW already and we're having a blast. youre probably doing something wrong like humpi…
OP, what are you crying about?
i play a dedicated healer/boonbot guardian and staff ele. i carry my 5-man group in 5v20 zerg stomps in WvW. i also carry larger groups in WvW along with other support specs. boons and burst healing make all the diffe…
" Two of the main issues that seem to plague just about any MMO with large-scale PvP are the prevalence of AOE spells and the general lack of purpose for melee characters altogether. Much of the large scale PvP I’ve experienced seems to break down i…
as the game grows in popularity this year, which it will due to the upcoming large patches, and when the first xpac rolls out, i think we can expect the sales to easily double. by 2014, GW2 will likely hit 8-10mill sales. if they keep their prioriti…
no i dont think so. they will be reworking rewards and giving people a reason to go out into the open world with the February/March patch. adding more cosmetic gear and making Ascended available everywhere is enough of a treadmill for most, while no…
honestly, i dont think so. i was hoping it would, but the changes are just not precise and significant enough. we havent moved an inch in the game's balance since it was released. most bugs are still there. worst off, i think theyre completely lost …
waste of amazing graphics and animations. koreans just have no clue how to create a fun game. they just cant move past Lineage!!!! i still see see turn-based clicky combat. i still see exclamation marks. i still see static world. this will freaking…
can i have your gold? i put in about 700 hours into the game and i just finished leveling my second 80. i need to gear him up for wvw. if u cant find a purpose in wvw, then you'll likely have to wait for a new content patch/xpac.
Originally posted by BadSpock
-Roles are horribly underexplained and unclear
Noob.
-Dynamic events don't work in their role as quest replacements
Hell yes they do, past level 50, you can level up on DE's alone.
-Area flow is problematic…
enjoying my newly buffed ranger, leveling and gearing him up for wvw.
exploring various builds on my ranger and necro in s/tpvp
running occasional dungeons for PVE fun on my guard main. and more wvw with him.
629 hours logged. i guess im sti…
utter garbage. hate this childish holiday fluff. i wish they would just stick to their damn manifesto and deliver a convincing, replayable open world instead of letting it rot.
Originally posted by karmath Why does it seem that most people in this thread are surprised? Every single last clone to date has the exact same problem regardless if it was well received like Rift/GW2 or badly like AoC/SWTOR.
GW2 was the firs…