The topic was about, "Indie developers continue the struggle, will they make it?"
And not (only) about Sandboxes MMO's developed by Indie companies . . .
Their crafting, the whole building thing and resource gathering remembers me very much of some parts/systems of Ultima Online. Something we have not seen in a while.
The whole idea of players able to change the world, gather everything you can see,…
Originally posted by VoIgore
Same "constant-circle-strafe+jumpin-kiddie-pvp" (=mostly jumping clothies who quest) with 1:1 WoW rogue gameplay we've seen on warcraftmovies for 5+yrs.
Next one please.
lol'ed.
i did not want to say/comment, but i ha…
i was going to suggest u Fallen Earth, since after playing the trial i really liked it and it matches your needs, well most of them . . .
Sadly u have to pay ~14$
Originally posted by Admin
Sorry guys, shipping items from the US that are worth $50 just makes no sense. It costs $20-$35 to ship the item then when you get it 9 times out of 10 your country will require *you* to pay tariffs for receiving the co…
Originally posted by Quizzical
Originally posted by Capn23 I think reducing the sub to 5$ would pull in a lot more people.
It might pull in a little more, but certainly not three times as many, so the net result would be less revenue and higher…
Maybe if YOU finished high school you'd know that calculating percentages involves an "x", wich by your own definition could be seen as "not actual numbers" and super-duper complicated.
Does it ?
Then i think need to go back to school . . .
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