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AbdullaDoo

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AbdullaDoo
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  • To me the issue is, if you're running around trying to find the NPCs that can tell you what's going on, you're not contributing to the DE...and right now, at least, you also have so many people around in some places that some stages might be complet…
  • Originally posted by colddog04 Originally posted by AbdullaDoo I'm with you OP.   This is the biggest problem I have with the DE's as currently implemented.  I might have a vague idea why we're doing what -- okay, I have to pick these thi…
  • I'm with you OP.   This is the biggest problem I have with the DE's as currently implemented.  I might have a vague idea why we're doing what -- okay, I have to pick these things up because the bad guys are coming to steal them -- but the story …
  • You can listen to a clip from news radio in Providence here: http://www.630wpro.com/Article.asp?id=2456271&spid=   "In the hiring of all of the individuals, the salaries they were talking about, they're eating up $20-25 million a year just…
  • Originally posted by GTwander I personally like that they mess with the actual gameplay of each rendition of the series, on top of a completely new world and setting.   /agree To me, very early on Final Fantasy came to represent an opportu…
  • I was one of those people who was turned off by EA's involvement in activating* the game on the PC (don't care to play my Western RPGs on consoles).  I would have given it a shot but for that, and since I'm not particularly special, I'm sure that ap…
  • Originally posted by niceguy3978 Originally posted by AbdullaDoo It's been in the works for awhile (June 2009).  After the HBO show was announced, but long before it aired.  I'm guessing there was an expectation of riding the show's popularit…
  • To me they've been arrogant and classless for a long time.  I followed Dragon Age's progress for many years, and toward the end when people questioned why certain design choices were made (lack of scabbards, dynamic weather, and day/night cycle, etc…
  • It's been in the works for awhile (June 2009).  After the HBO show was announced, but long before it aired.  I'm guessing there was an expectation of riding the show's popularity, but this just didn't come up because the HBO numbers looked good.  …
  • I have to agree with the OP.   One of TSW's target audiences is people who like to think they're really smart.   That characteristic applies to all the people who write major reviews and vote for the awards.   ^_^
  • I didn't have that option.   I actually picked 'Harassment' both because I thought it would be more likely to be read and because in my explanation I led off with Georg Zoeller flaming a player on the forum as one of the reasons I was done with …
  • TOR was designed around the expectation that subscribers would roll numerous alts to play through the game multiple times and build up their legacy. TSW appears to be designed with the idea that any one character can do effectively anything and ev…
  • World.   I think when a game's story is built around the setting rather than the character, it better accommodate's the notion that one is playing the game with other human-controlled characters.  You might be special among your peers, but you a…
  • I realized yesterday what it is about an MMO that can hook me, because GW2 has it.   It's not the combat controls, story, questing style or objectives, cooperative aspects or endgame....   Yes all of those things are important to my enjoymen…
  • I'm surprised that so many people actually put value on "I played for five minutes and quit" type of posts; likewise "I've played the beta for five minutes and I'm completely blown away.  This is going to obliterate TOR/GW2/TERA/TSW/WOW/etc.!!!" see…
  • It would be a great system until the character you spent two months leveling and gearing up got pushed off the edge of a cliff by a wizard's wind blast spell or a warrior's knockback and died from falling damage.  =P   I actually don't think it …
  • I try to avoid being one of those "________ is the real WoW-killer!" and "_______ is going to destroy GW2/TERA/TSW/TOR/etc.!" type of fans.   My expectations are more along the line of specific gameplay, setting, story, and visual qualities or e…
  • The amount of logical fail in this thread is ridiculous.  Instead of addressing the point about the quest system forcing the player to spend otherwise unnecessary time tracking down quest givers (including objects and corpses) because of the quest l…
  •   Originally posted by Skarsha Originally posted by kishe you can only have three active quests...you spend so much time running back and forth that even kingsmouth thats supposedly smallest questing zone in game feels HUGE and tedious…
  • Great.  So you can stick a waypoint out in the middle of nowhere where you come across a quest from a corpse to remind you to spend 15 minutes running back and fighting through the zombie horde to pick it up later.  To me the exploration comes in in…