F2P has some nice benefits but I'm still worried it's going to ruin gameplay. For example, I don't want a dialog box to pop up in the middle of a quest and tell me I need to buy something in order to continue.
For pvp to be meaningful it has to serve a purpose beyond pvp. It has to be political, and undesirable. While an mmo should involve combat, it shouldn't be centered around it. Combat shouldn't be flashy and spectacular, with metal theme music playin…
Originally posted by Adolen I think too many parents would refuse to let their kids play something so close to reality. The whole, "I don't want kids playing on my server," argument is not something most developers are going to support because too …
Originally posted by nblitz
Originally posted by SaphireSpire
They wouldn't need expansions of the world of WoW was destructable, constructable, and spontaneously evolving.
At this point I'm not even sure what kind of effect it would ha…
Originally posted by winrehs
Originally posted by SaphireSpire
Looks like a wow clone to me.
It doesn't matter if it's a clone or not, I just want to know if the game is good, great or trash.
If it looks or plays anything like WoW,…
Originally posted by Diovidius
Anet has thought about doing away with levels but they were afraid that that would scare away a lot of potential players, especially since they are already changing other fundamental mmo-stuff. And I think they are r…
Why are they still making MMOs with levels? It makes sense in a story-driven single player RPG but it's out of place in a persistent MMO.
Levels mean it also has quests which are probably cheesy scripts handed out by NPCs who just stand around lik…
Yes, it should be more realistic than WoW or Diablo II. Something more like HalfLife 2. I don't want to spawn as a hero from day one. Spawn me as an ordinary person allow me to become rich or poor, famous or infamous. And I don't want to run around …