Industry/Crafting, Difficulty (and i mean "difficulty" not grindiness. Having to grind easy to kill mobs for a week to gain a level is not difficult) and Freedom (openness of the world, a lot of ways to interact with the world, etc.)
Originally posted by Neo_Viper Tank has always been the role requiring the most skill and game knowledge. Healers are still mostly about button mashing. A way overrated role in my opinion.
A mediocre healer will get you through the dungeon if the …
Originally posted by nariusseldon
That only means that there are not enough difficulty levels. The core concept of a difficulty level is good. Not everyone wants the same level of challenge.
In WOW, few has finish hard mode raiding.
What?…
Originally posted by jpnz Think of them as difficulty settings.
A lot of games have them so why not MMOs?
If I suck at a game that I have to adjust the difficulty to 'easy' then let me.
If I am awesome and so are my friends, we'll dial it up t…
Originally posted by AlBQuirky 2 reasons.
1) How else can an MMO inflate it's economy with vendors that have unlimited funds?
2) These drops fill up bag space and entice players to purchase more bag space.
1) You don't need vendor money to infl…
Originally posted by Vrika Originally posted by Vermillion_Raventhal How is cutting off a monkeys butt cheek immersive for your adventurer?
It represents the idea of obtaining something valuable from the corpse, and the selling that thing, m…
Originally posted by Phynn Let me start by saying that I do pvp, when it is organized or structured. In numerous games I have logged in and pvp'd til I logged off. Structured pvp, at least for me, can be fun and your working towards and a common goa…
Originally posted by lizardbones
You're trying to make this about something it's not.
No i'm not. You just seem to continuously overlook the relevance.
The statement is simple. Any mechanic that can be accomplished using PvP can be a…
Originally posted by lizardbones
?
I didn't say have the AI do exactly what other players do. I said implement mechanics that take the place of the PvP mechanics. NPCs can take the place of players, without acting like players. Why wou…
Originally posted by Utinni I played shadowbane for 4 years (open world no safe pvp, thieves can steal items off you etc) and all we did was grief. Why the hell would you fight someone that would win? 99% of full PVP is someone strong beating on som…
Originally posted by tawess I think i will get the new X-Box mostly because if you look beyond MS train-wreck of a marketing strategy the X-Box is way way more future proofed then the PS4.
PS4 is a cute game console.. The XB1 is all that and a…
Originally posted by Jean-Luc_Picard The grind is a direct result from the "end game" concept. The idea that you have to jump through thousands of hoops in order to get to the "fun stuff". And of course, the more hoops the game has, the more "grindy…
Originally posted by Morrok
Meep.
You really don't see it, do you?
Nothing may be locked by game mechanisms, but much is locked by other players in a full PvP game.
Unless i REact on the threat of said PvP'ers "the proper way".
Which …
Originally posted by lizardbones
"Opening doors" would be an inherent quality. i.e. if you remove PvP those doors are shut. Describe the doors that are opened by PvP, that wouldn't otherwise be accessible. Would those door per chance lead t…
Originally posted by Iselin
And where did I say that enjoying PVP = being an anti-social asshat? I'm talking about a particular type of bottom-feeding scum who uses PVP games to be a bully, who is an asshat not because he PVPs but because he is. A…
Originally posted by Morrok
Originally posted by generals3
What you need to realize is that making the game full pvp unlocks a lot of gameplay possibilities.
What YOU apparently need to realize is that PvP, full or otherwise, LOCKS …
Originally posted by lizardbones
It's not semantics. Any game mechanics that work with PvP can be structured without PvP. PvP isn't necessary and it doesn't have some inherent quality that makes it 'good'. It just adds a type of game play tha…
Originally posted by Iselin Originally posted by generals3 I don't care about real life logic when i play games. If i did i'd play 0 games. In real life death is permanent, in real life magic doesn't exist, etc.
I see. Because it's fantasy th…
Originally posted by lizardbones
However, OW PvP by itself doesn't unlock anything except PvP. If that were true, then the OW PvP in WoW would unlock something. It doesn't. The game on a PvP server is nearly the same as the game on a PvE server. …
Originally posted by Iselin
In real life, if you break the law there are consequences. It really is a simple concept. Nothing simplistic about adopting the same system in a simulation. EVE still has that "if it happened in null sec it didn't happe…