I'm not surprised though. No working engine and a KS is doomed to fail.
Maybe they should try this one?
I know, I know... Old engine but this one can do what they wanted to do.
I think that vast majority of kickstarters (especially those new to game dev) simply have no clue what they have gotten themselves into - so it's just cluelessness that might lo…
Let me say this,
Once upon a time a long time ago.. OH never mind.
Anyway I spend greater part of 15 years working toward a MMO and got about the same responses like zero. Most of the feedback was negative, tearing down of my work, so I took my kn…
MMOs as I remember them died a long time ago when they became the quick fix buy your way through. Of course even old games took on this new approach so as a sane person, I left to do other things and actually make back on my investments.
The good n…
The setting would be medieval, so:
- No classes.
- No dungeon/raid finder.
- No teleportation type of travel except for people with the appropriate magic skills.
- No flying mounts.
- No instancin…
A pvp/pk system as seen in Lineage wouldn't work in WoW because there are always 2 forced enemy factions set in stone, and it will never change.
In Lineage it works because it's the players who make their enemies an…
Which would you rather do of the following if you're a developer or investor?
Spend 30 to 50 million making a MMO which requires a overhead cost for hardware, customer service, Maintenance fees, continual development of content where you…
If I was going to build a MMO (Which I am NOT and we covered that elsewhere) I would do the following (which would probably suck anyway):
First of all I would make a multi-faction world (probably 3 or 4) with each faction is basically player ran. T…
Another point, which many fail to consider.
Building an engine is one aspect, but maintenance and support are equally important. If you are looking to simply rework the engine as a personal learning experience, you're probably on…
I'm still unclear on your motivations and the purpose.
From what you've written, it sounds like there is some core tech within the engine that you think is extremely good, better than what else is available. This…
I want to address the last several posts. Lets start at exactly the reasons for not using such engines as Lumberyard, Unity, Unreal and so on.
The misconception is these engines are for all intended purposes client engines. Actually on rewrite I wa…
It can only benefit gaming.
Then start working on a small scale project that you can sell cheaply and see where it goes.
I have an idea for you for a kiddy MMO. Simple. Might be a fun little thing for all ages.
I voted don't do it, but that's based on the presumption that you want to produce something useful for the genre rather than doing it purely for yourself.
If you're doing this project purely for yourself, because you find it…
Well, people have brought up some good examples of some games which have permitted scripting, but I think what makes this different was the original claim of 100K per "server"
As was pointed out, thats a lot of CPU, in the case o…