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TigerRei

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TigerRei
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  • MxO back in beta was brilliant in a way that I cannot describe. Just that everything worked. Two weeks before Live, it all went into the crapper. I havent kept up with it since a year after launch, but although there have been some improvements, it'…
  • Remember, they have a lot of things to pay for. Their 400+ customer service staff, their even larger development staff, the maintenance cost to keep the game running, funds to pay for future development for WoW as well as other Blizzard titles, prop…
  • I'm actually willing to bet that if a developer were to make a MMO with all the things people want, they'll still complain about it. Even if it were a group of people who all wanted the same thing. Sometimes I wonder if people realize the variety an…
  • The game industry is far from dying. If it were dying, then we would see mass closures of studios, and a record loss in terms of income for said studios. That isnt happening. And it's not even regressing. It's evolving. Online gaming is just but one…
  • The problem with unreleased features lies in several areas. One: The publisher. Oftentimes a developer goes to a Publisher to establish funding for the game. They set a budget and a timeframe. As stated earlier, developing costs money. It also co…
  • Looking at the FPS genre in itself, I think a MMOFPS would have to have a few key features to make it, such as a stat tracking system and perhaps a way to arrange a competitive match between groups. The problem with a lot of MMOFPS games is, you hop…
  • The problem is, a lot of people really want THE definitive MMO to come out. A game that will be so good, that no game ever will match it's success ever again. The problem with this is, not only will it never happen, it's a very poor idea. The proble…
  • It's going to take a hell of a lot more than Neo returning for me to go back to MxO. I admit, beta was brilliant, but once the reigns were handed over to Warner Bros from Monolith (and then over to Sony, of course) the game went severely downhill. N…
  • The definition of a Game Master varies between companies. Some are paid, and some are volunteer positions. Volunteer GMs are generally players who sign up for the position, are not paid, and work at home handling simple support duties. They general…
  • The Op's post is misleading and from a source that has little to back itself up. As stated before, all one has to do is look at the stock annotations of Blizzard itself to see the true expenditures and profit that the company is getting. Also, the…
  • I noticed a bunch of people here are misinformed. You dont "cash out" in SL. Linden Labs isnt the one who pays you the money. Instead, players buy and sell currency amongst themselves. And it isnt like Ansche Chung garnered all this ingame money an…
  • Ladies and gentlemen, the above post is exactly why there is such thing as natural selection.
  • WW2OL will celebrate it's 10th birthday in 2008. CoD will probably be on it's 4th sequel. But CoD will never have the scope of WW2OL. But it all depends on your style of play. I prefer WW2OL simply for the sheer thrill I get playing it. Not knowi…
  • I have a feeling that Citizen Zero needs to be added to the list.
  • There is an NDA so posting any information about the beta here would be in violation.
  • Just to clarify, it's not like I'm supporting this game or anything. Just wanted to point it out because I enjoy hearing people rip it to shreds :P
  • The problem with a lot of the opinions I'm hearing (both on this thread and in conversations with other MMO players) is that they're either all for instancing, or want no instancing. I believe instancing can be good, if used in moderation. To point …
  • Well actually, you're never going to see a company offer a monthly fee based on user numbers. For a price scale that goes up with players, this will severely upset those who started from the beginning, as they see it unfair that they have to pay mor…
  • Profitable? Yes. Ripoof? No. I worked with a group of people to secure a business license so we could make our own MMO. Before we went out and did so though, we talked with an accountant and a friend in the industry to break down the expenses. Need…
  • They dont release game sequels too close together. With StarCraft: Ghost getting closer to release, we wont see another StarCraft sequel for quite some time. With WoW's popularity gaining, and having already surpassed 5 million subscribers with an e…