Originally posted by syntax42 Have you tried Guild Wars 2? It lacks a trinity system, but the classes still have unique roles to perform in groups. The top two tiers of gear are obtained through token systems, crafting, or buying from crafters. T…
Originally posted by rutaq It is Maturity that is key and the older games had so much player interdependence that immaturity was a bad thing that made it though to be successful since nobody wanted to play with you.
YES! That's one of the…
Originally posted by SnarlingWolf Originally posted by Toxicmoon Originally posted by SnarlingWolf What you're describing isn't due to age, it is due to MMOs (and video games as a whole) going mainstream.
running MMO, and went on to U…
Originally posted by SnarlingWolf What you're describing isn't due to age, it is due to MMOs (and video games as a whole) going mainstream.
running MMO, and went on to UO, EQ, AC, DAoC etc) and the community truly was 10x better than it is tod…
Originally posted by Thebigthrill I was thinking this morning at my kitchen table when my 9 yearold son woke up and walked in. He said dad can you make me some toast?
No I wont make you toast today son. He asked me why and I told him I always make…
Originally posted by Loktofeit
You also seem to be working on the assumption that there's enough people your age who want what you want from an MMO that the game they create would be one you'd enjoy.
I apologize; I need to work on my skill to com…
While I prefer something more group oriented and more difficult my stance on that position is situational. Directly related to said game I’m playing community.
If it’s dominating younger generation game I’d prefer an easier or solo approach to avo…
Originally posted by Castillle
Because age doesnt decide how much of a douche someone is. I remember there was an eve corp comprised of middle school n high school students and they were probably one of the most mature groups of people i met in eve…
Originally posted by CalmOceans I feel like I'm walking on eggs that are about to crack writing this, trying to not give the wrong impression and trying to be as PC as possible. I know someone is going to end up accusing me of something because it's…
Originally posted by EllieAnne GW2 just came out and it'll cost me close to $60 to see what it is like. I had a friend that did TSW beta so I could see that I wouldn't like it which saved me some money. My question is why don't game companies have…
I agree with you Malganis, flavor of the month most powerful class get over run once players learn of its strength for that same reason, as you said they don't like loosing.
One thing that would help and everyone will hate me for this idea, but..…
Can be done, but the amount of testing and design take much longer than PVE. Thus every mmo puts the product out once PVE content is in good shape. From there each and every mmo will focus most of their time rebalancing PVE, correcting bugs and add…
I’m on the same page and agree with you about the social aspect and your thoughts on BOE and BOP gear that would be a nice option for some.
I may complain about the grouping aspect but I do enjoy duo’s, I’m looking forward to Diablo 3,…
If I have a static group of friends I enjoy grouping. Outside of that, generally I don’t care for it. Raiding I absolutely do not enjoy no matter how cool the mobs or dungeons look in any game. I have no desire to share that content due the negat…
I liked your write up, I agree in a lot of areas you mentioned, others I haven't thought of before. To me PVP is a bit more important then the PVE aspect, although I enjoy PVE as well. I see things going in the direction of PVP market wise today, b…
Originally posted by CaesarsGhost
As a game developer, and previous MMO Game Developer, I can honestly say I've read basically that exact thing multiple times across multiple Forums.
A guide would be about preparing, management, sound business pl…
Originally posted by gillvane1
It seems like it might be possible to develop two different combat systems in the same game, one for PvE, and one for PvP.
I think a lot do that now, at least there's some limitations with capping damage, re…
Originally posted by SoulSurfer
This guy's post is the Antithesis to Ghazni's post (What mmorpg gamers really want) posted a few hours before.
I haven't even checked who posted first, but this wasn't intended to be any sort of rebuttal, j…