Shows how little they know their game. Crafting, if you want to call it that, isn't held back by archeum drop rates. It's held back by the rng wasting the drops.
It has a chance if they get rid of labor and rng. Mmo players want to play whenever they want to, not just when labor permits. Mmo players dont want a huge chance that their gear progression will be rolled back by weeks every time they get a potenti…
The thing is, once you get some land you're compelled to keep playing and hope things get better. If you cancel, then you lose your property. Should things improve you're hosed if you want to come back. That's why some of us keep paying for this cra…
Labor is another revenue stream for Trion that runs parallel to the subscription revenue steam. They have to protect it so they can gouge their patrons properly.
It's funny how the responses seem to suggest that only the op has this problem. Did you do this and did you do that? There's 10s of thousands of players with similar problems. Best macro your advice.
Having anything but the players available time meter their time in the game goes against the core of mmo play. Labor points may be a core sink in this game, but it may end up sinking the game.
I like the game as a whole. I dislike being a subscriber and feeling like I still have to use the cash shop to play the game to its fullest. That will probably be the re reason I leave.
I like the game as a whole. I dislike being a subscriber and feeling like I still have to use the cash shop to play the game to its fullest. That will probably be the re reason I leave.
End game will probably be more than just a raid force waiting around to gank the lone level 20s trying to complete their scarecrow quests. Yeah that would be boring.