Originally posted by UsualSuspect Originally posted by nariusseldon
And why would "realistic" be desirable in video games where the goal is to entertain. I laugh out loud when people put "realism" and "magic" in the same paragraph.
I know …
Originally posted by FlyByKnight
He plays Path of Exile and D3 on hardcore because he likes to keep starting over again which isn't perma death. Easiest question ever.
Plenty of people make it to max level on D3? Are you just jelly that you die in…
Originally posted by Wizardry Sorry OP but you obviously have not paid attention to what devs are saying and doing.
The creative roadblock is from the developer,they are NOT willing to hand craft a world anymore,they said it is just too costly.'
…
Originally posted by SirBalin Originally posted by bcbully Should developers continue to design content for the PvE only player?
I don't think they should. The PvE only player is the creative roadblock in mmorpg design. From resource gath…
Originally posted by CrazKanuk Originally posted by TruthXHurts Originally posted by BadSpock Originally posted by TruthXHurts Originally posted by BadSpock
I realistic, true morality/criminality system that very, very strongly m…
Originally posted by BadSpock Originally posted by TruthXHurts Originally posted by BadSpock
I realistic, true morality/criminality system that very, very strongly motivated people to NOT be asshats is the only solution.
Something like,…
Originally posted by CazNeerg Originally posted by bcbully Development systems with the player who enjoys all aspects of mmorpgs in mind, versus the "I oooonly PvE" guy.
That only makes sense if the "player who enjoys it all" audience is la…
Originally posted by BadSpock Until people learn to not be asshats when given the freedom to be an asshat, we can't have nice things because of asshats.
Freedom isn't free.
It always costs someone something.
The PvP player's freedom to do …
Life is Feudal sounds promising, but is likely to fall into the second category. Early Alpha starts sometime this week. Hopefully I will be able to offer a little bit of information about the game seeing as my guild leader is working with their mark…
Originally posted by Margrave It comes down to companies make what sells.
If you don't know the answer to a question the answer is money. Simple.
People make what gets them money. End.
People like yourself that hold that exact opinion is why …
Originally posted by Rhoklaw Only way permadeath would work in an MMO is if it was a PvE only game. If you want PvP and permadeath, I suggest you play a game that's sole purpose isn't content and progression, like a BF4 or CoD. Think about what you'…
Originally posted by Margrave
I will never play, or even try, a perma-death game. Ever.
No one asked you to.
If we replace the word "Permadeath" with "Same sex marriages" you people would all look like horrible bigots.
Originally posted by Shadanwolf Ask the investors of "SALEM" (has permadeath feature) how thrilled they are with the games sales, profit and the return on their investment.
The way things are going you had better ask quickly.
or look up SALEM o…
Originally posted by Robsolf Originally posted by TruthXHurts Originally posted by Robsolf Originally posted by TruthXHurts
A recent battle in EvE online cost upwards of 300k USD. No bailouts there buddy boy.
Add permadeath to…
He made a buggy mod that blew up, and bit off way more than he can chew. Too little too late. The market is flooded with half finished zombie games and DayZ is just not that impressive compared to some of the current arma 2 modded DayZ servers.
Originally posted by Robsolf Originally posted by TruthXHurts Originally posted by Robsolf
All the MMO's I've played, as they sit now, have death penalties that fit the game. Lotro and STO have 0 death penalty other than having to run back…
This is the same argument that has been going on (for how many years?) on these forums as the PVE MMO market is quickly evaporating. They are getting desperate and flooding any forum they can find to downplay the demand for Sandbox MMO's. Countless …